/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/*
 * $Id: NameIdPool.hpp 678409 2008-07-21 13:08:10Z borisk $
 */

#if !defined(XERCESC_INCLUDE_GUARD_NAMEIDPOOL_HPP)
#define XERCESC_INCLUDE_GUARD_NAMEIDPOOL_HPP

#include <xercesc/util/XMemory.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/util/RefHashTableOf.hpp>

XERCES_CPP_NAMESPACE_BEGIN

//
//  Forward declare the enumerator so he can be our friend. Can you say
//  friend? Sure...
//
template <class TElem> class NameIdPoolEnumerator;


//
//  This class is provided to serve as the basis of many of the pools that
//  are used by the scanner and validators. They often need to be able to
//  store objects in such a way that they can be quickly accessed by the
//  name field of the object, and such that each element added is assigned
//  a unique id via which it can be accessed almost instantly.
//
//  Object names are enforced as being unique, since that's what all these
//  pools require. So its effectively a hash table in conjunction with an
//  array of references into the hash table by id. Ids are assigned such that
//  id N can be used to get the Nth element from the array of references.
//  This provides very fast access by id.
//
//  The way these pools are used, elements are never removed except when the
//  whole thing is flushed. This makes it very easy to maintain the two
//  access methods in sync.
//
//  For efficiency reasons, the id refererence array is never flushed until
//  the dtor. This way, it does not have to be regrown every time its reused.
//
//  All elements are assumed to be owned by the pool!
//

template <class TElem> class NameIdPool : public XMemory
{
public :
    // -----------------------------------------------------------------------
    //  Contructors and Destructor
    // -----------------------------------------------------------------------
    NameIdPool
    (
        const   unsigned int    hashModulus
        , const unsigned int    initSize = 128
        , MemoryManager* const  manager = XMLPlatformUtils::fgMemoryManager
    );

    ~NameIdPool();


    // -----------------------------------------------------------------------
    //  Element management
    // -----------------------------------------------------------------------
    bool containsKey(const XMLCh* const key) const;
    void removeAll();


    // -----------------------------------------------------------------------
    //  Getters
    // -----------------------------------------------------------------------
    TElem* getByKey(const XMLCh* const key);
    const TElem* getByKey(const XMLCh* const key) const;
    TElem* getById(const unsigned int elemId);
    const TElem* getById(const unsigned int elemId) const;

    MemoryManager* getMemoryManager() const;
    // -----------------------------------------------------------------------
    //  Putters
    //
    //  Dups are not allowed and cause an IllegalArgumentException. The id
    //  of the new element is returned.
    // -----------------------------------------------------------------------
    unsigned int put(TElem* const valueToAdopt);


protected :
    // -----------------------------------------------------------------------
    //  Declare the enumerator our friend so he can see our members
    // -----------------------------------------------------------------------
    friend class NameIdPoolEnumerator<TElem>;


private :
    // -----------------------------------------------------------------------
    //  Unused constructors and operators
    // -----------------------------------------------------------------------
    NameIdPool(const NameIdPool<TElem>&);
    NameIdPool<TElem>& operator=(const NameIdPool<TElem>&);

    // -----------------------------------------------------------------------
    //  Data members
    //
    //  fBucketList
    //      This is the hash table that contains the values.
    //
    //  fIdPtrs
    //  fIdPtrsCount
    //      This is the array of pointers to the bucket elements in order of
    //      their assigned ids. So taking id N and referencing this array
    //      gives you the element with that id. The count field indicates
    //      the current size of this list. When fIdCounter+1 reaches this
    //      value the list must be expanded.
    //
    //  fIdCounter
    //      This is used to give out unique ids to added elements. It starts
    //      at zero (which means empty), and is bumped up for each newly added
    //      element. So the first element is 1, the next is 2, etc... This
    //      means that this value is set to the top index of the fIdPtrs array.
    //
    // -----------------------------------------------------------------------
    MemoryManager*                  fMemoryManager;
    RefHashTableOf<TElem>           fBucketList;
    TElem**                         fIdPtrs;
    unsigned int                    fIdPtrsCount;
    unsigned int                    fIdCounter;
};


//
//  An enumerator for a name id pool. It derives from the basic enumerator
//  class, so that pools can be generically enumerated.
//
template <class TElem> class NameIdPoolEnumerator : public XMLEnumerator<TElem>, public XMemory
{
public :
    // -----------------------------------------------------------------------
    //  Constructors and Destructor
    // -----------------------------------------------------------------------
    NameIdPoolEnumerator
    (
                NameIdPool<TElem>* const    toEnum
                , MemoryManager* const manager = XMLPlatformUtils::fgMemoryManager
    );

    NameIdPoolEnumerator
    (
        const   NameIdPoolEnumerator<TElem>& toCopy
    );

    virtual ~NameIdPoolEnumerator();

    // -----------------------------------------------------------------------
    //  Public operators
    // -----------------------------------------------------------------------
    NameIdPoolEnumerator<TElem>& operator=
    (
        const   NameIdPoolEnumerator<TElem>& toAssign
    );

    // -----------------------------------------------------------------------
    //  Enum interface
    // -----------------------------------------------------------------------
    bool hasMoreElements() const;
    TElem& nextElement();
    void Reset();
    unsigned int  size()  const;

private :
    // -----------------------------------------------------------------------
    //  Data Members
    //
    //  fCurIndex
    //      This is the current index into the pool's id mapping array. This
    //      is now we enumerate it.
    //
    //  fToEnum
    //      The name id pool that is being enumerated.
    // -----------------------------------------------------------------------
    unsigned int            fCurIndex;
    NameIdPool<TElem>*      fToEnum;
    MemoryManager*          fMemoryManager;
};

XERCES_CPP_NAMESPACE_END

#if !defined(XERCES_TMPLSINC)
#include <xercesc/util/NameIdPool.c>
#endif

#endif
