Package io.pzstorm.storm.event.lua
@NonNullPackage
package io.pzstorm.storm.event.lua
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ClassDescriptionTriggered when
IsoGameCharacterearns skill experience.This event triggers whenIsoObjectrenders special tooltip.Called every in game day at midnight.Called every in game hour on the hour.Called every in game minute.Called every ten in game minutes.Triggered when a perk is leveled up or down.Triggered whenIsoGridSquareis loaded.This class represents an in-game event dispatched to Lua mods.Triggers when a player accepts invite for co-op play on Steam.Triggers when a message is added to chat.Triggers when a player receives an admin message.Triggered before an AI state changes.Triggered when an AI state is entered.Triggered when an AI state executes.Triggered when an AI state is exited.Triggers when an ambient sound is constructed.Called when the challenge options get populated.Called when an object collides withIsoGameCharacter.Triggered whenIsoGameCharacterdies.Triggered when chat window is initialized.Triggered when server receives a command from client.Triggered afterClimateManagerhas been initialized.Triggered every timeClimateManageris updated in debug mode.Triggered every timeClimateManageris updated.Triggered when a character's clothing items are updated.Called when player successfully connects to server.Triggered when connection to server has failed.Called at the different stages that a players connection state changes to the server when initially connecting.Triggered when an inventory container is being updated.Triggered when access to co-op session was denied to player.Called whenIsoPlayerorIsoSurvivoris being created.Triggered when a player is created.Triggered when a survivor is created.Triggered after UI initialization.Triggers when a unmapped keyboard key is releases.Triggers when an unmapped keyboard key is pressed.Triggers when a unmapped keyboard key is releases.Triggered whenIsoThumpableobject gets destroyed.Triggered when player disconnects from server.Called whenIsoPlayersuccessfully enters a vehicle.Triggered when a character equips an item in its primary slot.Triggered when a character equips an item in its secondary slot.Same asOnTickEvent, except is only called while on the main menu.Triggered afterItemContainerhas being filled.Triggered when a player right clicks an inventory item.Triggered when a player right clicks a world item.Lua event is called when the game/server is started or when mods are reloaded while the game is started.Called when a new game is started, or loading of a save is finished.Triggered on both client and server afterGameTimehas been loaded.This event triggers whenGameWindowis initialized.Triggered whenIsoGridSquareis burned by fire.Triggered whenIsoZombiewas hit byIsoGameCharacter.Triggered when creating moddedWeatherPeriodstage.Triggered after seasons have been initialized.Triggered during the process of initializing the world.Triggered when a controller is activated.Triggered when a controller is activated in main menu.Called when key is held down.Called when key is pressed.Called when key is initially pressed.Triggered after tile definitions forIsoWorldhave been loaded.Called when game is loading.Called whenIsoWorldinitialises and is registering the zones for the map.Triggered on both client and server when mod data is loaded on server.Triggered after radio scripts have been loaded inZomboidRadio.Called when player sees the main menu.Triggers when a vehicle mechanic action has been completed.Triggered when a mod file has been changed.Triggered when mouse button is down.Triggered when mouse is moved.Triggered when mouse button is released.Currently unknown use.Triggered when new instance ofIsoFireis created.Triggered after a world is initialized.Triggered before anIsoObjectis removed from world.Triggered afterIsoObjecthas been added to world.Called whenIsoMovingObjectcollides with anotherIsoObject.Triggered when left mouse button clicked onIsoObject.Triggered when left mouse button is released onIsoObject.Triggered when right mouse button clicked onIsoObject.Triggered when right mouse button is released onIsoObject.Triggered when player attack state finishes.Triggered when a player dies.Triggered while the player is moving.Called whenIsoPlayerupdates.Triggered after a floor layer is rendered.Triggered after a cell is loaded.Triggered after the game was saved.Called by UI Manager in its render function after the UI has been drawn.Triggered before a map is loaded.Triggered after the player presses the weapon rack button.Triggers after the player presses the weapon reload button.Called by UI Manager in its render function before the UI gets drawn.Triggered after the rain stops falling.Triggered when game client receives user log.Triggered when inventory container windows are being refreshed.Triggers when rendering each tick.Trigger after resetting Lua scripts.Triggers when changing game resolution.Triggered when right mouse button is down.Triggered when mouse button is released.Triggered when a safehouse gets added or removed.Triggered during the game's saving process.Called when multiplayer scoreboard is updated.Triggered when new room was spotted by player.Triggered when client receives server command.Triggers when the game server starts.Triggers when Steam workshop item is being processed.Triggered when spawn regions are loaded in Lua.When client joins game over Steam.Triggered when a chat tab has been added.Triggered when a chat tab has been removed.Triggered before a thunder strike.Same asOnTickEvent, but triggered when the game is paused as well.Called every tick, try to not use this one, useEveryTenMinutesEventinstead because it can create a lot of frame loss/garbage collection.Triggered after tile object was removed from world.Currently unknown use.Triggered whenVehiclePartis damaged while being driven.Triggered when water amount changes for water containers.Triggered when aIsoGameCharacterhas been hit by aHandWeapon.Triggered when anIsoGameCharacteruses aHandWeaponto hit anIsoTree.Triggered when experience is earned by attacking with weapon.Triggered when aIsoGameCharacterswingsHandWeapon.Triggered when aHandWeaponhas hit the apex of its swing.Called after aIsoZombiedies.Called whenIsoZombieupdates.Triggered when server reads info from ping.