public static final class EntityAction.VIRTUAL_MACHINE
extends java.lang.Object
| Constructor and Description |
|---|
VIRTUAL_MACHINE() |
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> ALLOCATE_NICS
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEALLOCATE_NICS
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> ALLOCATE_HD
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEALLOCATE_HD
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> ALLOCATE_VOLUME
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEALLOCATE_VOLUME
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> CAPTURE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> RELEASE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> CREATE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> IMPORT
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> INITIATOR_MAPPING
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> INSTANCE_START
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> INSTANCE_FINISH
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> INSTANCE_DISK_COPY
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> INSTANCE_DUMP_VOLUME
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> INSTANCE_CONVERSION_START
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> INSTANCE_CONVERSION_MASTER_START
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> INSTANCE_TEMPLATE_CREATE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> LOCK_DELETE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> LOCK_DEPLOY
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> LOCK_UNDEPLOY
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> LOCK_INSTANCE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> LOCK_RECONFIGURE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> MODIFY
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DELETE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> RESET
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> RESUME
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> PAUSE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> POWERON
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> POWEROFF
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> SHUTDOWN
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> STATE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> STATE_CHANGE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEPLOY
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEPLOY_FINISH
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEPLOY_FREE_RESOURCES
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> UNDEPLOY
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> UNDEPLOY_FINISH
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> RECONFIGURE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> MOVE_BY_HA
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> MOVE_BY_HA_FREE_RESOURCES
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> REFRESH
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> REFRESH_RESOURCES
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> UPDATE_RESOURCES
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> START_INSTANCE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> STORE_RUNLIST
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> CHEF_RUNLIST_UPDATE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> CHEF_RUNLIST_DELETE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> CHEF_CONNECT
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEPLOY_HA
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> UNDEPLOY_HA
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> ASYNC_HANDLER_RESPONSE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> VSM_CHANGE_STATE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> VSM_VM_DESTROYED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> VSM_VM_MOVED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> VSM_VM_UNSUBSCRIBE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> VSM_VM_RETRIEVE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> WORKFLOW_UNDEPLOY_SEND
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> WORKFLOW_RECONFIGURE_SEND
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> WORKFLOW_DEPLOY_SEND
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> METADATA_MODIFIED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> FIREWALL_POLICY
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_RAM_CHANGED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_CPU_CHANGED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_CORES_PER_SOCKET_CHANGED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_DATASTORE_CHANGED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_PROFILE_CHANGED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_FLOATINGIP_ADDED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_TAG_CONFLICT
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_DISK_ADDED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_DISK_REMOVED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_DISK_RESIZE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_VOLUME_ADDED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_VOLUME_REMOVED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> DEFINITION_SYNCER_VOLUME_REPLACED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> RESTORE_BACKUP
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> PROTECT
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> UNPROTECT
public static final EntityAction.Action<?> SYNC_CREATE
public static final EntityAction.Action<?> SYNC_CREATE_HP_NOT_RECOMMENDED
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> REGISTER
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> UNREGISTER
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> UPDATE_REGISTER
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> VALIDATE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> REQUEST_BACKUP
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> REQUEST_BACKUP_WITH_REPLICATION
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> BACKUP_FINISH
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> BACKUP_WITH_REPLICATION_FINISH
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> RESTORE_FINISH
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> CLONE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> ADD_BACKUP_POLICY
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> REMOVE_BACKUP_POLICY
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> BACKUP_SCHEDULE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> RELOCATE
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> REQUEST_ACCESS
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> GUEST_SETUP
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> CAPTURE_DHCP
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> GUEST_PASSWORD_EMAIL
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> GUEST_PASSWORD_SMS
public static final EntityAction.Action<EntityAction.VIRTUAL_MACHINE> MOVE_TO_VAPP
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