static EntityAction.Action<EntityAction.ALERT> |
EntityAction.ALERT.ACTIVE |
static EntityAction.Action<EntityAction.LICENSE> |
EntityAction.LICENSE.ADD |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ADD_BACKUP_POLICY |
static EntityAction.Action<EntityAction.DATASTORE_TIER> |
EntityAction.DATASTORE_TIER.ADD_DATASTORE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ALLOCATE_HD |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ALLOCATE_NICS |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ALLOCATE_VOLUME |
static EntityAction.Action<EntityAction.TIER> |
EntityAction.TIER.ALLOW |
static EntityAction.Action<EntityAction.DATASTORE_TIER> |
EntityAction.DATASTORE_TIER.ALLOW |
static EntityAction.Action<EntityAction.BACKUP_POLICY> |
EntityAction.BACKUP_POLICY.ALLOW |
static EntityAction.Action<EntityAction.HARDWARE_PROFILE> |
EntityAction.HARDWARE_PROFILE.ALLOW |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.APPLY |
static EntityAction.Action<EntityAction.VLAN_TAG> |
EntityAction.VLAN_TAG.ASSIGN |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ASYNC_HANDLER_RESPONSE |
static EntityAction.Action<EntityAction.VIRTUAL_IMAGE_CONVERSION> |
EntityAction.VIRTUAL_IMAGE_CONVERSION.AVAILABLE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.AVAILABLE |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.AVAILABLE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.BACKUP_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.BACKUP_SCHEDULE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.BACKUP_WITH_REPLICATION_FINISH |
static EntityAction.Action<EntityAction.SCHEDULER> |
EntityAction.SCHEDULER.BEST_TARGET |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.CAPACITY_ADJUSTED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CAPTURE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CAPTURE_DHCP |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.CHECK |
static EntityAction.Action<EntityAction.REMOTE_SERVICE> |
EntityAction.REMOTE_SERVICE.CHECK |
static EntityAction.Action<EntityAction.LAYER> |
EntityAction.LAYER.CHECK_CAPACITY |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.CHECK_STATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CHEF_CONNECT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CHEF_RUNLIST_DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CHEF_RUNLIST_UPDATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CLONE |
static EntityAction.Action<EntityAction.DATACENTER> |
EntityAction.DATACENTER.CLOSE_PRODUCER |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.CLUSTER_DIFFERENT_RACKS |
static EntityAction.Action<EntityAction.VIRTUAL_IMAGE_CONVERSION> |
EntityAction.VIRTUAL_IMAGE_CONVERSION.CONVERSION |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.CONVERSION_AVAILABLE |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.CONVERSION_CREATED_IN_REPO |
static EntityAction.Action<EntityAction.VIRTUAL_IMAGE_CONVERSION> |
EntityAction.VIRTUAL_IMAGE_CONVERSION.CONVERSION_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_IMAGE_CONVERSION> |
EntityAction.VIRTUAL_IMAGE_CONVERSION.CONVERSION_INSTANCE_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_IMAGE_CONVERSION> |
EntityAction.VIRTUAL_IMAGE_CONVERSION.CONVERSION_TASK_ENQUEUE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.COPY |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.COPY_FROM_TEMPLATE |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.COPY_FROM_TEMPLATE_START |
static EntityAction.Action<EntityAction.DATACENTER> |
EntityAction.DATACENTER.CREATE |
static EntityAction.Action<EntityAction.CATEGORY> |
EntityAction.CATEGORY.CREATE |
static EntityAction.Action<EntityAction.COSTCODE> |
EntityAction.COSTCODE.CREATE |
static EntityAction.Action<EntityAction.CURRENCY> |
EntityAction.CURRENCY.CREATE |
static EntityAction.Action<EntityAction.ENTERPRISE> |
EntityAction.ENTERPRISE.CREATE |
static EntityAction.Action<EntityAction.EXTERNAL_NETWORK> |
EntityAction.EXTERNAL_NETWORK.CREATE |
static EntityAction.Action<EntityAction.HARD_DISK> |
EntityAction.HARD_DISK.CREATE |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.CREATE |
static EntityAction.Action<EntityAction.NETWORK_SERVICE_TYPE> |
EntityAction.NETWORK_SERVICE_TYPE.CREATE |
static EntityAction.Action<EntityAction.PRICING_TEMPLATE> |
EntityAction.PRICING_TEMPLATE.CREATE |
static EntityAction.Action<EntityAction.PRIVATE_NETWORK> |
EntityAction.PRIVATE_NETWORK.CREATE |
static EntityAction.Action<EntityAction.PUBLIC_NETWORK> |
EntityAction.PUBLIC_NETWORK.CREATE |
static EntityAction.Action<EntityAction.NAT_NETWORK> |
EntityAction.NAT_NETWORK.CREATE |
static EntityAction.Action<EntityAction.NAT_IP> |
EntityAction.NAT_IP.CREATE |
static EntityAction.Action<EntityAction.NAT_RULE> |
EntityAction.NAT_RULE.CREATE |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.CREATE |
static EntityAction.Action<EntityAction.RACK> |
EntityAction.RACK.CREATE |
static EntityAction.Action<EntityAction.REMOTE_SERVICE> |
EntityAction.REMOTE_SERVICE.CREATE |
static EntityAction.Action<EntityAction.ROLE> |
EntityAction.ROLE.CREATE |
static EntityAction.Action<EntityAction.SCOPE> |
EntityAction.SCOPE.CREATE |
static EntityAction.Action<EntityAction.STORAGE_DEVICE> |
EntityAction.STORAGE_DEVICE.CREATE |
static EntityAction.Action<EntityAction.STORAGE_POOL> |
EntityAction.STORAGE_POOL.CREATE |
static EntityAction.Action<EntityAction.TEMPLATE_DEFINITION_LIST> |
EntityAction.TEMPLATE_DEFINITION_LIST.CREATE |
static EntityAction.Action<EntityAction.TIER> |
EntityAction.TIER.CREATE |
static EntityAction.Action<EntityAction.DATASTORE_TIER> |
EntityAction.DATASTORE_TIER.CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_DATACENTER> |
EntityAction.VIRTUAL_DATACENTER.CREATE |
static EntityAction.Action<EntityAction.EXTERNAL_IP> |
EntityAction.EXTERNAL_IP.CREATE |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.CREATE |
static EntityAction.Action<EntityAction.PRIVATE_IP> |
EntityAction.PRIVATE_IP.CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CREATE |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.CREATE |
static EntityAction.Action<EntityAction.VOLUME> |
EntityAction.VOLUME.CREATE |
static EntityAction.Action<EntityAction.USER> |
EntityAction.USER.CREATE |
static EntityAction.Action<EntityAction.BACKUP_POLICY> |
EntityAction.BACKUP_POLICY.CREATE |
static EntityAction.Action<EntityAction.PUBLIC_CLOUD_REGION> |
EntityAction.PUBLIC_CLOUD_REGION.CREATE |
static EntityAction.Action<EntityAction.APPLICATION> |
EntityAction.APPLICATION.CREATE |
static EntityAction.Action<EntityAction.DEVICE> |
EntityAction.DEVICE.CREATE |
static EntityAction.Action<EntityAction.FIREWALL_POLICY> |
EntityAction.FIREWALL_POLICY.CREATE |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.CREATE |
static EntityAction.Action<EntityAction.LOAD_BALANCER_ADDRESS> |
EntityAction.LOAD_BALANCER_ADDRESS.CREATE |
static EntityAction.Action<EntityAction.ROUTING_RULE> |
EntityAction.ROUTING_RULE.CREATE |
static EntityAction.Action<EntityAction.SSL_CERTIFICATE> |
EntityAction.SSL_CERTIFICATE.CREATE |
static EntityAction.Action<EntityAction.HEALTH_CHECK> |
EntityAction.HEALTH_CHECK.CREATE |
static EntityAction.Action<EntityAction.VPN_IPSEC> |
EntityAction.VPN_IPSEC.CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.CREATE |
static EntityAction.Action<EntityAction.ALARM> |
EntityAction.ALARM.CREATE |
static EntityAction.Action<EntityAction.ALERT> |
EntityAction.ALERT.CREATE |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.CREATE |
static EntityAction.Action<EntityAction.HARDWARE_PROFILE_DATACENTER> |
EntityAction.HARDWARE_PROFILE_DATACENTER.CREATE |
static EntityAction.Action<EntityAction.HARDWARE_PROFILE_PUBLIC_CLOUD_REGION> |
EntityAction.HARDWARE_PROFILE_PUBLIC_CLOUD_REGION.CREATE |
static EntityAction.Action<EntityAction.BACKUP_MANAGER> |
EntityAction.BACKUP_MANAGER.CREATE |
static EntityAction.Action<EntityAction.ACTION_PLAN> |
EntityAction.ACTION_PLAN.CREATE |
static EntityAction.Action<EntityAction.EXCLUDED_NETWORK> |
EntityAction.EXCLUDED_NETWORK.CREATE |
static EntityAction.Action<EntityAction.BILL> |
EntityAction.BILL.CREATE |
static EntityAction.Action<EntityAction.BILL_REGISTER> |
EntityAction.BILL_REGISTER.CREATE |
static EntityAction.Action<EntityAction.NAT_IP> |
EntityAction.NAT_IP.CREATE_BULK |
static EntityAction.Action<EntityAction.EXTERNAL_IP> |
EntityAction.EXTERNAL_IP.CREATE_BULK |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.CREATE_BULK |
static EntityAction.Action<EntityAction.PRIVATE_IP> |
EntityAction.PRIVATE_IP.CREATE_BULK |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.CREATE_FLOATINGIP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATE_FROM_DEF_FINISH |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.CREATE_FROM_DEF_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATE_FROM_DEF_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATE_FROM_INST_FINISH |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.CREATE_FROM_INST_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATE_FROM_INST_START |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.CREATE_IMPORT_FLOATINGIP |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.CREATE_IMPORT_UNAVAILABLE_FLOATINGIP |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.CREATE_VERSION |
static EntityAction.Action<EntityAction.VIRTUAL_IMAGE_CONVERSION> |
EntityAction.VIRTUAL_IMAGE_CONVERSION.CREATED_IN_REPO |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATED_IN_REPO |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.CREATED_IN_REPO |
static EntityAction.Action<EntityAction.SCHEDULER> |
EntityAction.SCHEDULER.DATASTORE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEALLOCATE_HD |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEALLOCATE_NICS |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEALLOCATE_VOLUME |
static EntityAction.Action<EntityAction.EXTERNAL_NETWORK> |
EntityAction.EXTERNAL_NETWORK.DEFAULT |
static EntityAction.Action<EntityAction.PRIVATE_NETWORK> |
EntityAction.PRIVATE_NETWORK.DEFAULT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_CORES_PER_SOCKET_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_CPU_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_DATASTORE_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_DISK_ADDED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_DISK_REMOVED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_DISK_RESIZE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_FLOATINGIP_ADDED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_PROFILE_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_RAM_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_TAG_CONFLICT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_VOLUME_ADDED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_VOLUME_REMOVED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_VOLUME_REPLACED |
static EntityAction.Action<EntityAction.DATACENTER> |
EntityAction.DATACENTER.DELETE |
static EntityAction.Action<EntityAction.CATEGORY> |
EntityAction.CATEGORY.DELETE |
static EntityAction.Action<EntityAction.COSTCODE> |
EntityAction.COSTCODE.DELETE |
static EntityAction.Action<EntityAction.CURRENCY> |
EntityAction.CURRENCY.DELETE |
static EntityAction.Action<EntityAction.ENTERPRISE> |
EntityAction.ENTERPRISE.DELETE |
static EntityAction.Action<EntityAction.HARD_DISK> |
EntityAction.HARD_DISK.DELETE |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.DELETE |
static EntityAction.Action<EntityAction.NETWORK_SERVICE_TYPE> |
EntityAction.NETWORK_SERVICE_TYPE.DELETE |
static EntityAction.Action<EntityAction.PRICING_TEMPLATE> |
EntityAction.PRICING_TEMPLATE.DELETE |
static EntityAction.Action<EntityAction.PRIVATE_NETWORK> |
EntityAction.PRIVATE_NETWORK.DELETE |
static EntityAction.Action<EntityAction.PUBLIC_NETWORK> |
EntityAction.PUBLIC_NETWORK.DELETE |
static EntityAction.Action<EntityAction.NAT_NETWORK> |
EntityAction.NAT_NETWORK.DELETE |
static EntityAction.Action<EntityAction.NAT_IP> |
EntityAction.NAT_IP.DELETE |
static EntityAction.Action<EntityAction.NAT_RULE> |
EntityAction.NAT_RULE.DELETE |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.DELETE |
static EntityAction.Action<EntityAction.RACK> |
EntityAction.RACK.DELETE |
static EntityAction.Action<EntityAction.REMOTE_SERVICE> |
EntityAction.REMOTE_SERVICE.DELETE |
static EntityAction.Action<EntityAction.ROLE> |
EntityAction.ROLE.DELETE |
static EntityAction.Action<EntityAction.SCOPE> |
EntityAction.SCOPE.DELETE |
static EntityAction.Action<EntityAction.STORAGE_DEVICE> |
EntityAction.STORAGE_DEVICE.DELETE |
static EntityAction.Action<EntityAction.STORAGE_POOL> |
EntityAction.STORAGE_POOL.DELETE |
static EntityAction.Action<EntityAction.TEMPLATE_DEFINITION_LIST> |
EntityAction.TEMPLATE_DEFINITION_LIST.DELETE |
static EntityAction.Action<EntityAction.TIER> |
EntityAction.TIER.DELETE |
static EntityAction.Action<EntityAction.DATASTORE_TIER> |
EntityAction.DATASTORE_TIER.DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_DATACENTER> |
EntityAction.VIRTUAL_DATACENTER.DELETE |
static EntityAction.Action<EntityAction.EXTERNAL_IP> |
EntityAction.EXTERNAL_IP.DELETE |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.DELETE |
static EntityAction.Action<EntityAction.PRIVATE_IP> |
EntityAction.PRIVATE_IP.DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.DELETE |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.DELETE |
static EntityAction.Action<EntityAction.VOLUME> |
EntityAction.VOLUME.DELETE |
static EntityAction.Action<EntityAction.USER> |
EntityAction.USER.DELETE |
static EntityAction.Action<EntityAction.BACKUP_POLICY> |
EntityAction.BACKUP_POLICY.DELETE |
static EntityAction.Action<EntityAction.PUBLIC_CLOUD_REGION> |
EntityAction.PUBLIC_CLOUD_REGION.DELETE |
static EntityAction.Action<EntityAction.APPLICATION> |
EntityAction.APPLICATION.DELETE |
static EntityAction.Action<EntityAction.FIREWALL_POLICY> |
EntityAction.FIREWALL_POLICY.DELETE |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.DELETE |
static EntityAction.Action<EntityAction.LOAD_BALANCER_ADDRESS> |
EntityAction.LOAD_BALANCER_ADDRESS.DELETE |
static EntityAction.Action<EntityAction.ROUTING_RULE> |
EntityAction.ROUTING_RULE.DELETE |
static EntityAction.Action<EntityAction.HEALTH_CHECK> |
EntityAction.HEALTH_CHECK.DELETE |
static EntityAction.Action<EntityAction.VPN_IPSEC> |
EntityAction.VPN_IPSEC.DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.DELETE |
static EntityAction.Action<EntityAction.ALARM> |
EntityAction.ALARM.DELETE |
static EntityAction.Action<EntityAction.ALERT> |
EntityAction.ALERT.DELETE |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.DELETE |
static EntityAction.Action<EntityAction.HARDWARE_PROFILE_DATACENTER> |
EntityAction.HARDWARE_PROFILE_DATACENTER.DELETE |
static EntityAction.Action<EntityAction.HARDWARE_PROFILE_PUBLIC_CLOUD_REGION> |
EntityAction.HARDWARE_PROFILE_PUBLIC_CLOUD_REGION.DELETE |
static EntityAction.Action<EntityAction.BACKUP_MANAGER> |
EntityAction.BACKUP_MANAGER.DELETE |
static EntityAction.Action<EntityAction.ACTION_PLAN> |
EntityAction.ACTION_PLAN.DELETE |
static EntityAction.Action<EntityAction.EXCLUDED_NETWORK> |
EntityAction.EXCLUDED_NETWORK.DELETE |
static EntityAction.Action<EntityAction.BILL> |
EntityAction.BILL.DELETE |
static EntityAction.Action<EntityAction.BILL_REGISTER> |
EntityAction.BILL_REGISTER.DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.DELETE_SPECS |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.DEPLOY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEPLOY |
static EntityAction.Action<EntityAction.TASK> |
EntityAction.TASK.DEPLOY_CANCEL |
static EntityAction.Action<EntityAction.TASK> |
EntityAction.TASK.DEPLOY_CONTINUE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEPLOY_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEPLOY_FREE_RESOURCES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEPLOY_HA |
static EntityAction.Action<EntityAction.USER> |
EntityAction.USER.DISABLE_TWO_FACTOR |
static EntityAction.Action<EntityAction.ENTERPRISE> |
EntityAction.ENTERPRISE.DISABLE_WORKFLOW |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.DISK_COPY_FROM_TEMPLATE_FINISH |
static EntityAction.Action<EntityAction.USER> |
EntityAction.USER.ENABLE_TWO_FACTOR |
static EntityAction.Action<EntityAction.ENTERPRISE> |
EntityAction.ENTERPRISE.ENABLE_WORKFLOW |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.END_MAINTENANCE |
static EntityAction.Action<EntityAction.DATACENTER> |
EntityAction.DATACENTER.ENQUEUE_DC_REQUEST |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.EXPORT_TASK_ENQUEUE |
static EntityAction.Action<EntityAction.TASK> |
EntityAction.TASK.FIND |
static EntityAction.Action<EntityAction.ACTION_PLAN> |
EntityAction.ACTION_PLAN.FINISH_EXECUTION |
static EntityAction.Action<EntityAction.VIRTUAL_DATACENTER> |
EntityAction.VIRTUAL_DATACENTER.FIREWALL_DEFAULT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.FIREWALL_POLICY |
static EntityAction.Action<EntityAction.SCHEDULER> |
EntityAction.SCHEDULER.FIRST_CANDIDATES |
static EntityAction.Action<EntityAction.USER> |
EntityAction.USER.FIRST_LOGIN |
static EntityAction.Action<EntityAction.SCHEDULER> |
EntityAction.SCHEDULER.FREE_PORT |
static EntityAction.Action<EntityAction.SCHEDULER> |
EntityAction.SCHEDULER.FREE_VLAN |
static EntityAction.Action<EntityAction.EXTERNAL_NETWORK> |
EntityAction.EXTERNAL_NETWORK.GATEWAY_OUT_OF_RANGE |
static EntityAction.Action<EntityAction.PRIVATE_NETWORK> |
EntityAction.PRIVATE_NETWORK.GATEWAY_OUT_OF_RANGE |
static EntityAction.Action<EntityAction.PUBLIC_NETWORK> |
EntityAction.PUBLIC_NETWORK.GATEWAY_OUT_OF_RANGE |
static EntityAction.Action<EntityAction.PRIVATE_NETWORK> |
EntityAction.PRIVATE_NETWORK.GATEWAY_OVERWRITE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.GUEST_PASSWORD_EMAIL |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.GUEST_PASSWORD_SMS |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.GUEST_SETUP |
static EntityAction.Action<EntityAction.DATACENTER_LIMIT> |
EntityAction.DATACENTER_LIMIT.HARD_LIMIT |
static EntityAction.Action<EntityAction.WORKLOAD> |
EntityAction.WORKLOAD.HARD_LIMIT_EXCEEDED |
static EntityAction.Action<EntityAction.WORKLOAD> |
EntityAction.WORKLOAD.HARD_LIMIT_EXCEEDED_SYSTEM |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.IMPORT |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.IMPORT_VIRTUAL_MACHINES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.IMPORTED_IN_REPO |
static EntityAction.Action<EntityAction.ALERT> |
EntityAction.ALERT.INACTIVE |
static EntityAction.Action<EntityAction.STORAGE_DEVICE> |
EntityAction.STORAGE_DEVICE.INITIATOR_ADD |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INITIATOR_MAPPING |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_CONVERSION_MASTER_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_CONVERSION_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_DISK_COPY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_DUMP_VOLUME |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_TEMPLATE_CREATE |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.LOADBALANCE_APPLY |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.LOADBALANCE_DELETE |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.LOADLEVEL_APPLY |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.LOADLEVEL_CPU_EXCEEDED |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.LOADLEVEL_DATASTORE_EXCEEDED |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.LOADLEVEL_DELETE |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.LOADLEVEL_RAM_EXCEEDED |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.LOCK_DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_DEPLOY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_INSTANCE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_RECONFIGURE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_UNDEPLOY |
static EntityAction.Action<EntityAction.SESSION> |
EntityAction.SESSION.LOGIN |
static EntityAction.Action<EntityAction.SESSION> |
EntityAction.SESSION.LOGOUT |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.MATERIALIZE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.METADATA_MODIFIED |
static EntityAction.Action<EntityAction.DATACENTER> |
EntityAction.DATACENTER.MODIFY |
static EntityAction.Action<EntityAction.CATEGORY> |
EntityAction.CATEGORY.MODIFY |
static EntityAction.Action<EntityAction.COSTCODE> |
EntityAction.COSTCODE.MODIFY |
static EntityAction.Action<EntityAction.CURRENCY> |
EntityAction.CURRENCY.MODIFY |
static EntityAction.Action<EntityAction.ENTERPRISE> |
EntityAction.ENTERPRISE.MODIFY |
static EntityAction.Action<EntityAction.HARD_DISK> |
EntityAction.HARD_DISK.MODIFY |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.MODIFY |
static EntityAction.Action<EntityAction.NETWORK_SERVICE_TYPE> |
EntityAction.NETWORK_SERVICE_TYPE.MODIFY |
static EntityAction.Action<EntityAction.PRICING_TEMPLATE> |
EntityAction.PRICING_TEMPLATE.MODIFY |
static EntityAction.Action<EntityAction.PRIVATE_NETWORK> |
EntityAction.PRIVATE_NETWORK.MODIFY |
static EntityAction.Action<EntityAction.PUBLIC_NETWORK> |
EntityAction.PUBLIC_NETWORK.MODIFY |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL> |
EntityAction.CLASSIC_FIREWALL.MODIFY |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.MODIFY |
static EntityAction.Action<EntityAction.RACK> |
EntityAction.RACK.MODIFY |
static EntityAction.Action<EntityAction.REMOTE_SERVICE> |
EntityAction.REMOTE_SERVICE.MODIFY |
static EntityAction.Action<EntityAction.ROLE> |
EntityAction.ROLE.MODIFY |
static EntityAction.Action<EntityAction.SCOPE> |
EntityAction.SCOPE.MODIFY |
static EntityAction.Action<EntityAction.STORAGE_DEVICE> |
EntityAction.STORAGE_DEVICE.MODIFY |
static EntityAction.Action<EntityAction.STORAGE_POOL> |
EntityAction.STORAGE_POOL.MODIFY |
static EntityAction.Action<EntityAction.TEMPLATE_DEFINITION_LIST> |
EntityAction.TEMPLATE_DEFINITION_LIST.MODIFY |
static EntityAction.Action<EntityAction.TIER> |
EntityAction.TIER.MODIFY |
static EntityAction.Action<EntityAction.DATASTORE_TIER> |
EntityAction.DATASTORE_TIER.MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_DATACENTER> |
EntityAction.VIRTUAL_DATACENTER.MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.MODIFY |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.MODIFY |
static EntityAction.Action<EntityAction.VOLUME> |
EntityAction.VOLUME.MODIFY |
static EntityAction.Action<EntityAction.USER> |
EntityAction.USER.MODIFY |
static EntityAction.Action<EntityAction.BACKUP_POLICY> |
EntityAction.BACKUP_POLICY.MODIFY |
static EntityAction.Action<EntityAction.PUBLIC_CLOUD_REGION> |
EntityAction.PUBLIC_CLOUD_REGION.MODIFY |
static EntityAction.Action<EntityAction.FIREWALL_POLICY> |
EntityAction.FIREWALL_POLICY.MODIFY |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.MODIFY |
static EntityAction.Action<EntityAction.LOAD_BALANCER_ADDRESS> |
EntityAction.LOAD_BALANCER_ADDRESS.MODIFY |
static EntityAction.Action<EntityAction.ROUTING_RULE> |
EntityAction.ROUTING_RULE.MODIFY |
static EntityAction.Action<EntityAction.HEALTH_CHECK> |
EntityAction.HEALTH_CHECK.MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.MODIFY |
static EntityAction.Action<EntityAction.ALARM> |
EntityAction.ALARM.MODIFY |
static EntityAction.Action<EntityAction.ALERT> |
EntityAction.ALERT.MODIFY |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.MODIFY |
static EntityAction.Action<EntityAction.HARDWARE_PROFILE_DATACENTER> |
EntityAction.HARDWARE_PROFILE_DATACENTER.MODIFY |
static EntityAction.Action<EntityAction.HARDWARE_PROFILE_PUBLIC_CLOUD_REGION> |
EntityAction.HARDWARE_PROFILE_PUBLIC_CLOUD_REGION.MODIFY |
static EntityAction.Action<EntityAction.BACKUP_MANAGER> |
EntityAction.BACKUP_MANAGER.MODIFY |
static EntityAction.Action<EntityAction.ACTION_PLAN> |
EntityAction.ACTION_PLAN.MODIFY |
static EntityAction.Action<EntityAction.EXCLUDED_NETWORK> |
EntityAction.EXCLUDED_NETWORK.MODIFY |
static EntityAction.Action<EntityAction.PRICING_TEMPLATE> |
EntityAction.PRICING_TEMPLATE.MODIFY_DC |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.MODIFY_IMPORT_FLOATINGIP |
static EntityAction.Action<EntityAction.HARD_DISK> |
EntityAction.HARD_DISK.MODIFY_PRIMARY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.MODIFY_RECOMMENDED_HP |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.MOVE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.MOVE |
static EntityAction.Action<EntityAction.VOLUME> |
EntityAction.VOLUME.MOVE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.MOVE_BY_HA |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.MOVE_BY_HA_FREE_RESOURCES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.MOVE_TO_VAPP |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.MOVE_TO_VAPP |
static EntityAction.Action<EntityAction.VIRTUAL_DATACENTER> |
EntityAction.VIRTUAL_DATACENTER.NETWORK_DEFAULT |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.NICS_REFRESH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.PAUSE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_DELETE |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.PERSISTENT_DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_DUMP_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_DUMP_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_RAW_CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_TASK_ENQUEUE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_VOLUME_ASSIGN |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_VOLUME_CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.POWEROFF |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.POWERON |
static EntityAction.Action<EntityAction.ENTERPRISE> |
EntityAction.ENTERPRISE.PRICING_TEMPLATE_ASSIGN |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.PROTECT |
static EntityAction.Action<EntityAction.NAT_IP> |
EntityAction.NAT_IP.PURCHASE |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.PURCHASE |
static EntityAction.Action<EntityAction.NAT_IP> |
EntityAction.NAT_IP.QUARANTINE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RECONFIGURE |
static EntityAction.Action<EntityAction.TASK> |
EntityAction.TASK.RECONFIGURE_CANCEL |
static EntityAction.Action<EntityAction.TASK> |
EntityAction.TASK.RECONFIGURE_CONTINUE |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.RECOVERING_STATE |
static EntityAction.Action<EntityAction.DATACENTER_REPOSITORY> |
EntityAction.DATACENTER_REPOSITORY.REFRESH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REFRESH |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.REFRESH_DATASTORES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REFRESH_RESOURCES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REGISTER |
static EntityAction.Action<EntityAction.NAT_IP> |
EntityAction.NAT_IP.RELEASE |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.RELEASE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RELEASE |
static EntityAction.Action<EntityAction.DATASTORE_TIER> |
EntityAction.DATASTORE_TIER.RELEASE_DATASTORE |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.RELEASE_FLOATINGIP |
static EntityAction.Action<EntityAction.PUBLIC_IP> |
EntityAction.PUBLIC_IP.RELEASE_IMPORT_FLOATINGIP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RELOCATE |
static EntityAction.Action<EntityAction.DATACENTER> |
EntityAction.DATACENTER.REMOTE_SERVICES_CREATE |
static EntityAction.Action<EntityAction.PUBLIC_CLOUD_REGION> |
EntityAction.PUBLIC_CLOUD_REGION.REMOTE_SERVICES_CREATE |
static EntityAction.Action<EntityAction.LAYER> |
EntityAction.LAYER.REMOVE |
static EntityAction.Action<EntityAction.LICENSE> |
EntityAction.LICENSE.REMOVE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REMOVE_BACKUP_POLICY |
static EntityAction.Action<EntityAction.VIRTUAL_DATACENTER> |
EntityAction.VIRTUAL_DATACENTER.REMOVE_FIREWALL_DEFAULT |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.REORDER |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.REPLACE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REQUEST_ACCESS |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REQUEST_BACKUP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REQUEST_BACKUP_WITH_REPLICATION |
static EntityAction.Action<EntityAction.DATACENTER> |
EntityAction.DATACENTER.REQUEST_PRODUCER |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RESET |
static EntityAction.Action<EntityAction.USER> |
EntityAction.USER.RESET_PSW |
static EntityAction.Action<EntityAction.HARD_DISK> |
EntityAction.HARD_DISK.RESIZE |
static EntityAction.Action<EntityAction.VOLUME> |
EntityAction.VOLUME.RESIZE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RESTORE_BACKUP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RESTORE_FINISH |
static EntityAction.Action<EntityAction.TIER> |
EntityAction.TIER.RESTRICT |
static EntityAction.Action<EntityAction.DATASTORE_TIER> |
EntityAction.DATASTORE_TIER.RESTRICT |
static EntityAction.Action<EntityAction.BACKUP_POLICY> |
EntityAction.BACKUP_POLICY.RESTRICT |
static EntityAction.Action<EntityAction.HARDWARE_PROFILE> |
EntityAction.HARDWARE_PROFILE.RESTRICT |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.RESTRICTSHARED_APPLY |
static EntityAction.Action<EntityAction.RULES> |
EntityAction.RULES.RESTRICTSHARED_DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RESUME |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.ROLLBACK_EXTERNAL_NETWORK |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.ROLLBACK_FIREWALL |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.ROLLBACK_FLOATING_IP |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.ROLLBACK_LOAD_BALANCER |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.ROLLBACK_PRIVATE_NETWORK |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.ROLLBACK_PUBLIC_IP |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.ROLLBACK_VIRTUAL_MACHINE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.ROLLBACK_VOLUME |
static EntityAction.Action<EntityAction.FIREWALL_POLICY> |
EntityAction.FIREWALL_POLICY.RULES_MODIFY |
static EntityAction.Action<EntityAction.FIREWALL_POLICY> |
EntityAction.FIREWALL_POLICY.RULES_RESTORE |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.SCALE_IN |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.SCALE_OUT |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.SEND_MAIL |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE_SPEC> |
EntityAction.VIRTUAL_APPLIANCE_SPEC.SET_DEFAULT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.SHUTDOWN |
static EntityAction.Action<EntityAction.NAT_IP> |
EntityAction.NAT_IP.SNAT_NET |
static EntityAction.Action<EntityAction.WORKLOAD> |
EntityAction.WORKLOAD.SOFT_LIMIT_EXCEEDED |
static EntityAction.Action<EntityAction.WORKLOAD> |
EntityAction.WORKLOAD.SOFT_LIMIT_EXCEEDED_SYSTEM |
static EntityAction.Action<EntityAction.ACTION_PLAN> |
EntityAction.ACTION_PLAN.START_EXECUTION |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.START_INSTANCE |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.START_MAINTENANCE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.STATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.STATE_CHANGE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.STORE_RUNLIST |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL> |
EntityAction.CLASSIC_FIREWALL.SYNC |
static EntityAction.Action<EntityAction.VIRTUAL_DATACENTER> |
EntityAction.VIRTUAL_DATACENTER.SYNC |
static EntityAction.Action<EntityAction.PUBLIC_CLOUD_REGION> |
EntityAction.PUBLIC_CLOUD_REGION.SYNC |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL> |
EntityAction.CLASSIC_FIREWALL.SYNC_ALL |
static EntityAction.Action<EntityAction.EXTERNAL_NETWORK> |
EntityAction.EXTERNAL_NETWORK.SYNC_CREATE |
static EntityAction.Action<EntityAction.PRIVATE_NETWORK> |
EntityAction.PRIVATE_NETWORK.SYNC_CREATE |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL> |
EntityAction.CLASSIC_FIREWALL.SYNC_CREATE |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.SYNC_CREATE |
static EntityAction.Action<EntityAction.EXTERNAL_IP> |
EntityAction.EXTERNAL_IP.SYNC_CREATE |
static EntityAction.Action<EntityAction.PRIVATE_IP> |
EntityAction.PRIVATE_IP.SYNC_CREATE |
static EntityAction.Action<?> |
EntityAction.VIRTUAL_MACHINE.SYNC_CREATE |
static EntityAction.Action<?> |
EntityAction.VIRTUAL_MACHINE.SYNC_CREATE_HP_NOT_RECOMMENDED |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL> |
EntityAction.CLASSIC_FIREWALL.SYNC_DELETE |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.SYNC_DELETE |
static EntityAction.Action<EntityAction.EXTERNAL_NETWORK> |
EntityAction.EXTERNAL_NETWORK.SYNC_DETACH |
static EntityAction.Action<EntityAction.PRIVATE_NETWORK> |
EntityAction.PRIVATE_NETWORK.SYNC_DETACH |
static EntityAction.Action<EntityAction.EXTERNAL_IP> |
EntityAction.EXTERNAL_IP.SYNC_DETACH |
static EntityAction.Action<EntityAction.PRIVATE_IP> |
EntityAction.PRIVATE_IP.SYNC_DETACH |
static EntityAction.Action<?> |
EntityAction.VIRTUAL_DATACENTER.SYNC_FINISHED |
static EntityAction.Action<EntityAction.PUBLIC_CLOUD_REGION> |
EntityAction.PUBLIC_CLOUD_REGION.SYNC_FINISHED |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.SYNC_MODIFY |
static EntityAction.Action<EntityAction.PRIVATE_IP> |
EntityAction.PRIVATE_IP.SYNC_RESERVED |
static EntityAction.Action<?> |
EntityAction.VIRTUAL_DATACENTER.SYNC_START |
static EntityAction.Action<EntityAction.PUBLIC_CLOUD_REGION> |
EntityAction.PUBLIC_CLOUD_REGION.SYNC_START |
static EntityAction.Action<EntityAction.EXTERNAL_NETWORK> |
EntityAction.EXTERNAL_NETWORK.SYNC_UPDATE |
static EntityAction.Action<EntityAction.PRIVATE_NETWORK> |
EntityAction.PRIVATE_NETWORK.SYNC_UPDATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.SYNCH_AS_IMPORTED |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_CREATE |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_DELETE |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_MODIFY |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_VIRTUAL_MACHINES |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_VIRTUAL_MACHINES_DELETE |
static EntityAction.Action<EntityAction.USER> |
EntityAction.USER.TWO_FACTOR_CODE |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.UNABLE_TO_CLONE_MASTER_VM |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.UNABLE_TO_DEPLOY_CLONED_VM |
static EntityAction.Action<EntityAction.SCALING_GROUP> |
EntityAction.SCALING_GROUP.UNABLE_TO_UNDEPLOY_VM |
static EntityAction.Action<EntityAction.VLAN_TAG> |
EntityAction.VLAN_TAG.UNASSIGN |
static EntityAction.Action<EntityAction.VIRTUAL_IMAGE_CONVERSION> |
EntityAction.VIRTUAL_IMAGE_CONVERSION.UNAVAILABLE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.UNAVAILABLE |
static EntityAction.Action<EntityAction.DISK> |
EntityAction.DISK.UNAVAILABLE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.UNDEPLOY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNDEPLOY |
static EntityAction.Action<EntityAction.TASK> |
EntityAction.TASK.UNDEPLOY_CANCEL |
static EntityAction.Action<EntityAction.TASK> |
EntityAction.TASK.UNDEPLOY_CONTINUE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNDEPLOY_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNDEPLOY_HA |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNPROTECT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNREGISTER |
static EntityAction.Action<EntityAction.VPN_IPSEC> |
EntityAction.VPN_IPSEC.UPDATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UPDATE_REGISTER |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UPDATE_RESOURCES |
static EntityAction.Action<?> |
EntityAction.VIRTUAL_DATACENTER.UPDATE_TYPE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VALIDATE |
static EntityAction.Action<EntityAction.SCHEDULER> |
EntityAction.SCHEDULER.VIRTUAL_MACHINE |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.VIRTUAL_MACHINE_DELETE |
static EntityAction.Action<EntityAction.FIREWALL_POLICY> |
EntityAction.FIREWALL_POLICY.VIRTUAL_MACHINES |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.VIRTUAL_MACHINES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_CHANGE_STATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_VM_DESTROYED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_VM_MOVED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_VM_RETRIEVE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_VM_UNSUBSCRIBE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.WORKFLOW_DEPLOY_BATCH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.WORKFLOW_DEPLOY_SEND |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.WORKFLOW_RECONFIGURE_SEND |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.WORKFLOW_UNDEPLOY_BATCH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.WORKFLOW_UNDEPLOY_SEND |