static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.CREATE |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.DELETE |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.MODIFY |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.REORDER |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.SYNC_CREATE |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.SYNC_DELETE |
static EntityAction.Action<EntityAction.CLASSIC_FIREWALL_RULE> |
EntityAction.CLASSIC_FIREWALL_RULE.SYNC_MODIFY |