static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.CREATE |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.DELETE |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.MODIFY |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_CREATE |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_DELETE |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_MODIFY |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_VIRTUAL_MACHINES |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.SYNCH_VIRTUAL_MACHINES_DELETE |
static EntityAction.Action<EntityAction.LOAD_BALANCER> |
EntityAction.LOAD_BALANCER.VIRTUAL_MACHINES |