static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.CHECK |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.CHECK_STATE |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.CLUSTER_DIFFERENT_RACKS |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.CREATE |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.DELETE |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.IMPORT_VIRTUAL_MACHINES |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.MODIFY |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.NICS_REFRESH |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.RECOVERING_STATE |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.REFRESH_DATASTORES |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.SEND_MAIL |
static EntityAction.Action<EntityAction.MACHINE> |
EntityAction.MACHINE.VIRTUAL_MACHINE_DELETE |