static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.COPY |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.DEPLOY |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.LOCK_DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.MOVE |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.UNDEPLOY |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.WORKFLOW_DEPLOY_BATCH |
static EntityAction.Action<EntityAction.VIRTUAL_APPLIANCE> |
EntityAction.VIRTUAL_APPLIANCE.WORKFLOW_UNDEPLOY_BATCH |