static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ADD_BACKUP_POLICY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ALLOCATE_HD |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ALLOCATE_NICS |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ALLOCATE_VOLUME |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.ASYNC_HANDLER_RESPONSE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.BACKUP_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.BACKUP_SCHEDULE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.BACKUP_WITH_REPLICATION_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CAPTURE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CAPTURE_DHCP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CHEF_CONNECT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CHEF_RUNLIST_DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CHEF_RUNLIST_UPDATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CLONE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEALLOCATE_HD |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEALLOCATE_NICS |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEALLOCATE_VOLUME |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_CORES_PER_SOCKET_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_CPU_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_DATASTORE_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_DISK_ADDED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_DISK_REMOVED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_DISK_RESIZE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_FLOATINGIP_ADDED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_PROFILE_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_RAM_CHANGED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_TAG_CONFLICT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_VOLUME_ADDED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_VOLUME_REMOVED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEFINITION_SYNCER_VOLUME_REPLACED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEPLOY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEPLOY_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEPLOY_FREE_RESOURCES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.DEPLOY_HA |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.FIREWALL_POLICY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.GUEST_PASSWORD_EMAIL |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.GUEST_PASSWORD_SMS |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.GUEST_SETUP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.IMPORT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INITIATOR_MAPPING |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_CONVERSION_MASTER_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_CONVERSION_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_DISK_COPY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_DUMP_VOLUME |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.INSTANCE_TEMPLATE_CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_DEPLOY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_INSTANCE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_RECONFIGURE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.LOCK_UNDEPLOY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.METADATA_MODIFIED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.MOVE_BY_HA |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.MOVE_BY_HA_FREE_RESOURCES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.MOVE_TO_VAPP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.PAUSE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.POWEROFF |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.POWERON |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.PROTECT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RECONFIGURE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REFRESH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REFRESH_RESOURCES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REGISTER |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RELEASE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RELOCATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REMOVE_BACKUP_POLICY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REQUEST_ACCESS |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REQUEST_BACKUP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.REQUEST_BACKUP_WITH_REPLICATION |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RESET |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RESTORE_BACKUP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RESTORE_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.RESUME |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.SHUTDOWN |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.START_INSTANCE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.STATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.STATE_CHANGE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.STORE_RUNLIST |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNDEPLOY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNDEPLOY_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNDEPLOY_HA |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNPROTECT |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UNREGISTER |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UPDATE_REGISTER |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.UPDATE_RESOURCES |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VALIDATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_CHANGE_STATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_VM_DESTROYED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_VM_MOVED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_VM_RETRIEVE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.VSM_VM_UNSUBSCRIBE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.WORKFLOW_DEPLOY_SEND |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.WORKFLOW_RECONFIGURE_SEND |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE> |
EntityAction.VIRTUAL_MACHINE.WORKFLOW_UNDEPLOY_SEND |