static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.AVAILABLE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATE_FROM_DEF_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATE_FROM_DEF_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATE_FROM_INST_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATE_FROM_INST_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.CREATED_IN_REPO |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.DISK_COPY_FROM_TEMPLATE_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.EXPORT_TASK_ENQUEUE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.IMPORTED_IN_REPO |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.MODIFY_RECOMMENDED_HP |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.MOVE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_DELETE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_DUMP_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_DUMP_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_FINISH |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_MODIFY |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_RAW_CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_START |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_TASK_ENQUEUE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_VOLUME_ASSIGN |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.PERSISTENT_VOLUME_CREATE |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.SYNCH_AS_IMPORTED |
static EntityAction.Action<EntityAction.VIRTUAL_MACHINE_TEMPLATE> |
EntityAction.VIRTUAL_MACHINE_TEMPLATE.UNAVAILABLE |