Class EmptyNodeState
- All Implemented Interfaces:
NodeState
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Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescription@NotNull NodeBuilderbuilder()Returns a builder for constructing a new node state based on this state, i.e.booleancompareAgainstBaseState(NodeState base, NodeStateDiff diff) Compares this node state against the given base state.static booleancompareAgainstEmptyState(NodeState state, NodeStateDiff diff) booleanbooleanexists()Checks whether this node exists.booleangetBoolean(@NotNull String name) Returns the boolean value of the named property.@NotNull NodeStategetChildNode(@NotNull String name) Returns the named, possibly non-existent, child node.longgetChildNodeCount(long max) Returns the number of iterable child nodes of this node.@NotNull Iterable<? extends ChildNodeEntry> Returns the iterable child node entries of this instance.Returns the names of all iterable child nodes.longReturns the long value of the named property.@Nullable StringReturns the name value of the named property.Returns the name values of the named property.@NotNull Iterable<? extends PropertyState> Returns an iterable of the properties of this node.@Nullable PropertyStategetProperty(@NotNull String name) Returns the named property, ornullif no such property exists.longReturns the number of properties of this node.Returns the string value of the named property.getStrings(@NotNull String name) Returns the string values of the named property.booleanhasChildNode(@NotNull String name) Checks whether the named child node exists.inthashCode()booleanhasProperty(@NotNull String name) Checks whether the named property exists.static booleanisEmptyState(NodeState state) toString()
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Field Details
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EMPTY_NODE
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MISSING_NODE
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Method Details
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exists
public boolean exists()Description copied from interface:NodeStateChecks whether this node exists. See the above discussion about the existence of node states. -
getPropertyCount
public long getPropertyCount()Description copied from interface:NodeStateReturns the number of properties of this node.- Specified by:
getPropertyCountin interfaceNodeState- Returns:
- number of properties
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hasProperty
Description copied from interface:NodeStateChecks whether the named property exists. The implementation is equivalent togetProperty(name) != null, but may be optimized to avoid having to load the property value.- Specified by:
hasPropertyin interfaceNodeState- Parameters:
name- property name- Returns:
trueif the named property exists,falseotherwise
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getProperty
Description copied from interface:NodeStateReturns the named property, ornullif no such property exists.- Specified by:
getPropertyin interfaceNodeState- Parameters:
name- name of the property to return- Returns:
- named property, or
nullif not found
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getBoolean
Description copied from interface:NodeStateReturns the boolean value of the named property. The implementation is equivalent to the following code, but may be optimized.PropertyState property = state.getProperty(name); return property != null && property.getType() == Type.BOOLEAN && property.getValue(Type.BOOLEAN);- Specified by:
getBooleanin interfaceNodeState- Parameters:
name- property name- Returns:
- boolean value of the named property, or
false
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getLong
Description copied from interface:NodeStateReturns the long value of the named property. The implementation is equivalent to the following code, but may be optimized.PropertyState property = state.getProperty(name); if (property != null && property.getType() == Type.LONG) { return property.getValue(Type.LONG); } else { return 0; } -
getString
Description copied from interface:NodeStateReturns the string value of the named property. The implementation is equivalent to the following code, but may be optimized.PropertyState property = state.getProperty(name); if (property != null && property.getType() == Type.STRING) { return property.getValue(Type.STRING); } else { return null; } -
getStrings
Description copied from interface:NodeStateReturns the string values of the named property. The implementation is equivalent to the following code, but may be optimized.PropertyState property = state.getProperty(name); if (property != null && property.getType() == Type.STRINGS) { return property.getValue(Type.STRINGS); } else { return Collections.emptyList(); }- Specified by:
getStringsin interfaceNodeState- Parameters:
name- property name- Returns:
- string values of the named property, or an empty collection
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getName
Description copied from interface:NodeStateReturns the name value of the named property. The implementation is equivalent to the following code, but may be optimized.PropertyState property = state.getProperty(name); if (property != null && property.getType() == Type.NAME) { return property.getValue(Type.NAME); } else { return null; } -
getNames
Description copied from interface:NodeStateReturns the name values of the named property. The implementation is equivalent to the following code, but may be optimized.PropertyState property = state.getProperty(name); if (property != null && property.getType() == Type.NAMES) { return property.getValue(Type.NAMES); } else { return Collections.emptyList(); } -
getProperties
Description copied from interface:NodeStateReturns an iterable of the properties of this node. Multiple iterations are guaranteed to return the properties in the same order, but the specific order used is implementation-dependent and may change across different states of the same node.- Specified by:
getPropertiesin interfaceNodeState- Returns:
- properties in some stable order
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getChildNodeCount
public long getChildNodeCount(long max) Description copied from interface:NodeStateReturns the number of iterable child nodes of this node.If an implementation knows the exact value, it returns it (even if the value is higher than max). If the implementation does not know the exact value, and the child node count is higher than max, it may return Long.MAX_VALUE. The cost of the operation is at most O(max).
- Specified by:
getChildNodeCountin interfaceNodeState- Parameters:
max- the maximum number of entries to traverse- Returns:
- number of iterable child nodes
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hasChildNode
Description copied from interface:NodeStateChecks whether the named child node exists. The implementation is equivalent togetChildNode(name).exists(), except that passing an invalid name as argument will result in afalsereturn value instead of anIllegalArgumentException.- Specified by:
hasChildNodein interfaceNodeState- Parameters:
name- name of the child node- Returns:
trueif the named child node exists,falseotherwise
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getChildNode
Description copied from interface:NodeStateReturns the named, possibly non-existent, child node. Use theNodeState.exists()method on the returned child node to determine whether the node exists or not.- Specified by:
getChildNodein interfaceNodeState- Parameters:
name- name of the child node to return- Returns:
- named child node
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getChildNodeNames
Description copied from interface:NodeStateReturns the names of all iterable child nodes.- Specified by:
getChildNodeNamesin interfaceNodeState- Returns:
- child node names in some stable order
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getChildNodeEntries
Description copied from interface:NodeStateReturns the iterable child node entries of this instance. Multiple iterations are guaranteed to return the child nodes in the same order, but the specific order used is implementation dependent and may change across different states of the same node.Note on cost and performance: while it is possible to iterate over all child
NodeStates with the two methodsNodeState.getChildNodeNames()andNodeState.getChildNode(String), this method is considered more efficient because an implementation can potentially perform the retrieval of the name andNodeStatein one call. This results in O(n) vs. O(n log n) when iterating over the child node names and then look up theNodeStateby name.- Specified by:
getChildNodeEntriesin interfaceNodeState- Returns:
- child node entries in some stable order
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builder
Description copied from interface:NodeStateReturns a builder for constructing a new node state based on this state, i.e. starting with all the properties and child nodes of this state. -
compareAgainstBaseState
Description copied from interface:NodeStateCompares this node state against the given base state. Any differences are reported by calling the relevant added/changed/deleted methods of the given handler.TODO: Define the behavior of this method with regards to iterability/existence of child nodes.
- Specified by:
compareAgainstBaseStatein interfaceNodeState- Parameters:
base- base statediff- handler of node state differences- Returns:
trueif the full diff was performed, orfalseif it was aborted as requested by the handler (see theNodeStateDiffcontract for more details)
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compareAgainstEmptyState
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isEmptyState
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toString
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equals
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hashCode
public int hashCode()
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