public class LottieValueAnimator
extends android.animation.ValueAnimator
ValueAnimator that allows us to update start and end values
easily optimizing for the fact that we know that it's a value animator with 2 floats.| Constructor and Description |
|---|
LottieValueAnimator() |
| Modifier and Type | Method and Description |
|---|---|
void |
endAnimation() |
float |
getMinValue() |
float |
getSpeed() |
float |
getValue() |
void |
pauseAnimation() |
void |
playAnimation() |
void |
resumeAnimation() |
void |
reverseAnimationSpeed() |
void |
setCompositionDuration(float compositionDuration) |
void |
setMaxValue(float maxValue) |
void |
setMinAndMaxValues(float minValue,
float maxValue) |
void |
setMinValue(float minValue) |
void |
setSpeed(float speed) |
void |
setValue(float value)
Sets the current animator value.
|
void |
systemAnimationsAreDisabled() |
addUpdateListener, areAnimatorsEnabled, cancel, clone, end, getAnimatedFraction, getAnimatedValue, getAnimatedValue, getCurrentPlayTime, getDuration, getFrameDelay, getInterpolator, getRepeatCount, getRepeatMode, getStartDelay, getTotalDuration, getValues, isRunning, isStarted, ofArgb, ofFloat, ofInt, ofObject, ofPropertyValuesHolder, pause, removeAllUpdateListeners, removeUpdateListener, resume, reverse, setCurrentFraction, setCurrentPlayTime, setDuration, setEvaluator, setFloatValues, setFrameDelay, setInterpolator, setIntValues, setObjectValues, setRepeatCount, setRepeatMode, setStartDelay, setValues, start, toStringpublic void systemAnimationsAreDisabled()
public void setCompositionDuration(float compositionDuration)
public void setValue(float value)
setMinValue(float) and
setMaxValue(float).public float getValue()
public void setMinAndMaxValues(float minValue,
float maxValue)
public void setMinValue(float minValue)
public float getMinValue()
public void setMaxValue(float maxValue)
public void reverseAnimationSpeed()
public void setSpeed(float speed)
public float getSpeed()
public void playAnimation()
public void endAnimation()
public void pauseAnimation()
public void resumeAnimation()