Interface LottieProperty

    • Field Detail

      • COLOR

        static final Integer COLOR
        ColorInt
      • STROKE_COLOR

        static final Integer STROKE_COLOR
      • TRANSFORM_OPACITY

        static final Integer TRANSFORM_OPACITY
        Opacity value are 0-100 to match after effects
      • OPACITY

        static final Integer OPACITY
        [0,100]
      • DROP_SHADOW_COLOR

        static final Integer DROP_SHADOW_COLOR
      • TRANSFORM_ANCHOR_POINT

        static final PointF TRANSFORM_ANCHOR_POINT
        In Px
      • TRANSFORM_POSITION

        static final PointF TRANSFORM_POSITION
        In Px
      • TRANSFORM_POSITION_X

        static final Float TRANSFORM_POSITION_X
        When split dimensions is enabled. In Px
      • TRANSFORM_POSITION_Y

        static final Float TRANSFORM_POSITION_Y
        When split dimensions is enabled. In Px
      • BLUR_RADIUS

        static final Float BLUR_RADIUS
        In Px
      • ELLIPSE_SIZE

        static final PointF ELLIPSE_SIZE
        In Px
      • RECTANGLE_SIZE

        static final PointF RECTANGLE_SIZE
        In Px
      • CORNER_RADIUS

        static final Float CORNER_RADIUS
        In degrees
      • POSITION

        static final PointF POSITION
        In Px
      • TRANSFORM_SCALE

        static final ScaleXY TRANSFORM_SCALE
      • TRANSFORM_ROTATION

        static final Float TRANSFORM_ROTATION
        In degrees
      • TRANSFORM_SKEW

        static final Float TRANSFORM_SKEW
        0-85
      • TRANSFORM_SKEW_ANGLE

        static final Float TRANSFORM_SKEW_ANGLE
        In degrees
      • STROKE_WIDTH

        static final Float STROKE_WIDTH
        In Px
      • TEXT_TRACKING

        static final Float TEXT_TRACKING
      • REPEATER_COPIES

        static final Float REPEATER_COPIES
      • REPEATER_OFFSET

        static final Float REPEATER_OFFSET
      • POLYSTAR_POINTS

        static final Float POLYSTAR_POINTS
      • POLYSTAR_ROTATION

        static final Float POLYSTAR_ROTATION
        In degrees
      • POLYSTAR_INNER_RADIUS

        static final Float POLYSTAR_INNER_RADIUS
        In Px
      • POLYSTAR_OUTER_RADIUS

        static final Float POLYSTAR_OUTER_RADIUS
        In Px
      • POLYSTAR_INNER_ROUNDEDNESS

        static final Float POLYSTAR_INNER_ROUNDEDNESS
        [0,100]
      • POLYSTAR_OUTER_ROUNDEDNESS

        static final Float POLYSTAR_OUTER_ROUNDEDNESS
        [0,100]
      • TRANSFORM_START_OPACITY

        static final Float TRANSFORM_START_OPACITY
        [0,100]
      • TRANSFORM_END_OPACITY

        static final Float TRANSFORM_END_OPACITY
        [0,100]
      • TIME_REMAP

        static final Float TIME_REMAP
        The time value in seconds
      • TEXT_SIZE

        static final Float TEXT_SIZE
        In Dp
      • DROP_SHADOW_OPACITY

        static final Float DROP_SHADOW_OPACITY
        [0,100] Lottie Android resolved drop shadows on drawing content such as fills and strokes. If a drop shadow is applied to a layer, the dynamic properties must be set on all of its child elements that draw. The easiest way to do this is to append "**" to your Keypath after the layer name.
      • DROP_SHADOW_DIRECTION

        static final Float DROP_SHADOW_DIRECTION
        Degrees from 12 o'clock. Lottie Android resolved drop shadows on drawing content such as fills and strokes. If a drop shadow is applied to a layer, the dynamic properties must be set on all of its child elements that draw. The easiest way to do this is to append "**" to your Keypath after the layer name.
      • DROP_SHADOW_DISTANCE

        static final Float DROP_SHADOW_DISTANCE
        In Px Lottie Android resolved drop shadows on drawing content such as fills and strokes. If a drop shadow is applied to a layer, the dynamic properties must be set on all of its child elements that draw. The easiest way to do this is to append "**" to your Keypath after the layer name.
      • DROP_SHADOW_RADIUS

        static final Float DROP_SHADOW_RADIUS
        In Px Lottie Android resolved drop shadows on drawing content such as fills and strokes. If a drop shadow is applied to a layer, the dynamic properties must be set on all of its child elements that draw. The easiest way to do this is to append "**" to your Keypath after the layer name.
      • COLOR_FILTER

        static final ColorFilter COLOR_FILTER
        Set the color filter for an entire drawable content. Can be applied to fills, strokes, images, and solids.
      • GRADIENT_COLOR

        static final Integer[] GRADIENT_COLOR
        Array of ARGB colors that map to position stops in the original gradient. For example, a gradient from red to blue could be remapped with [0xFF00FF00, 0xFFFF00FF] (green to purple).
      • TYPEFACE

        static final Typeface TYPEFACE
        Set on text layers.
      • IMAGE

        static final Bitmap IMAGE
        Set on image layers.
      • TEXT

        static final CharSequence TEXT
        Replace the text for a text layer.