@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class CreateGameSessionRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
Represents the input for a request action.
NOOP| Constructor and Description |
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CreateGameSessionRequest() |
| Modifier and Type | Method and Description |
|---|---|
CreateGameSessionRequest |
clone() |
boolean |
equals(Object obj) |
String |
getAliasId()
Unique identifier for an alias associated with the fleet to create a game session in.
|
String |
getCreatorId()
$player-id; or entity creating the game session.
|
String |
getFleetId()
Unique identifier for a fleet to create a game session in.
|
List<GameProperty> |
getGameProperties()
Set of developer-defined properties for a game session.
|
String |
getGameSessionId()
Custom string to include in the game session ID, with a maximum length of 48 characters.
|
Integer |
getMaximumPlayerSessionCount()
Maximum number of players that can be connected simultaneously to the game session.
|
String |
getName()
Descriptive label that is associated with a game session.
|
int |
hashCode() |
void |
setAliasId(String aliasId)
Unique identifier for an alias associated with the fleet to create a game session in.
|
void |
setCreatorId(String creatorId)
$player-id; or entity creating the game session.
|
void |
setFleetId(String fleetId)
Unique identifier for a fleet to create a game session in.
|
void |
setGameProperties(Collection<GameProperty> gameProperties)
Set of developer-defined properties for a game session.
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void |
setGameSessionId(String gameSessionId)
Custom string to include in the game session ID, with a maximum length of 48 characters.
|
void |
setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be connected simultaneously to the game session.
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void |
setName(String name)
Descriptive label that is associated with a game session.
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String |
toString()
Returns a string representation of this object; useful for testing and debugging.
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CreateGameSessionRequest |
withAliasId(String aliasId)
Unique identifier for an alias associated with the fleet to create a game session in.
|
CreateGameSessionRequest |
withCreatorId(String creatorId)
$player-id; or entity creating the game session.
|
CreateGameSessionRequest |
withFleetId(String fleetId)
Unique identifier for a fleet to create a game session in.
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CreateGameSessionRequest |
withGameProperties(Collection<GameProperty> gameProperties)
Set of developer-defined properties for a game session.
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CreateGameSessionRequest |
withGameProperties(GameProperty... gameProperties)
Set of developer-defined properties for a game session.
|
CreateGameSessionRequest |
withGameSessionId(String gameSessionId)
Custom string to include in the game session ID, with a maximum length of 48 characters.
|
CreateGameSessionRequest |
withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be connected simultaneously to the game session.
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CreateGameSessionRequest |
withName(String name)
Descriptive label that is associated with a game session.
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addHandlerContext, copyBaseTo, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeoutpublic void setFleetId(String fleetId)
Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
fleetId - Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID
or alias ID, but not both.public String getFleetId()
Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
public CreateGameSessionRequest withFleetId(String fleetId)
Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
fleetId - Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID
or alias ID, but not both.public void setAliasId(String aliasId)
Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
aliasId - Unique identifier for an alias associated with the fleet to create a game session in. Each request must
reference either a fleet ID or alias ID, but not both.public String getAliasId()
Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
public CreateGameSessionRequest withAliasId(String aliasId)
Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
aliasId - Unique identifier for an alias associated with the fleet to create a game session in. Each request must
reference either a fleet ID or alias ID, but not both.public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be connected simultaneously to the game session.
maximumPlayerSessionCount - Maximum number of players that can be connected simultaneously to the game session.public Integer getMaximumPlayerSessionCount()
Maximum number of players that can be connected simultaneously to the game session.
public CreateGameSessionRequest withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be connected simultaneously to the game session.
maximumPlayerSessionCount - Maximum number of players that can be connected simultaneously to the game session.public void setName(String name)
Descriptive label that is associated with a game session. Session names do not need to be unique.
name - Descriptive label that is associated with a game session. Session names do not need to be unique.public String getName()
Descriptive label that is associated with a game session. Session names do not need to be unique.
public CreateGameSessionRequest withName(String name)
Descriptive label that is associated with a game session. Session names do not need to be unique.
name - Descriptive label that is associated with a game session. Session names do not need to be unique.public List<GameProperty> getGameProperties()
Set of developer-defined properties for a game session. These properties are passed to the server process hosting the game session.
public void setGameProperties(Collection<GameProperty> gameProperties)
Set of developer-defined properties for a game session. These properties are passed to the server process hosting the game session.
gameProperties - Set of developer-defined properties for a game session. These properties are passed to the server process
hosting the game session.public CreateGameSessionRequest withGameProperties(GameProperty... gameProperties)
Set of developer-defined properties for a game session. These properties are passed to the server process hosting the game session.
NOTE: This method appends the values to the existing list (if any). Use
setGameProperties(java.util.Collection) or withGameProperties(java.util.Collection) if you want
to override the existing values.
gameProperties - Set of developer-defined properties for a game session. These properties are passed to the server process
hosting the game session.public CreateGameSessionRequest withGameProperties(Collection<GameProperty> gameProperties)
Set of developer-defined properties for a game session. These properties are passed to the server process hosting the game session.
gameProperties - Set of developer-defined properties for a game session. These properties are passed to the server process
hosting the game session.public void setCreatorId(String creatorId)
$player-id; or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
creatorId - $player-id; or entity creating the game session. This ID is used to enforce a resource protection policy
(if one exists) that limits the number of concurrent active game sessions one player can have.public String getCreatorId()
$player-id; or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
public CreateGameSessionRequest withCreatorId(String creatorId)
$player-id; or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
creatorId - $player-id; or entity creating the game session. This ID is used to enforce a resource protection policy
(if one exists) that limits the number of concurrent active game sessions one player can have.public void setGameSessionId(String gameSessionId)
Custom string to include in the game session ID, with a maximum length of 48 characters. A game session ID has the following format: "arn:aws:gamelift:<region>::gamesession/<fleet ID>/<game session ID>". If provided, the custom string is used for the game session ID string. This value cannot be updated once a game session is created.
gameSessionId - Custom string to include in the game session ID, with a maximum length of 48 characters. A game session ID
has the following format:
"arn:aws:gamelift:<region>::gamesession/<fleet ID>/<game session ID>". If provided, the
custom string is used for the game session ID string. This value cannot be updated once a game session is
created.public String getGameSessionId()
Custom string to include in the game session ID, with a maximum length of 48 characters. A game session ID has the following format: "arn:aws:gamelift:<region>::gamesession/<fleet ID>/<game session ID>". If provided, the custom string is used for the game session ID string. This value cannot be updated once a game session is created.
public CreateGameSessionRequest withGameSessionId(String gameSessionId)
Custom string to include in the game session ID, with a maximum length of 48 characters. A game session ID has the following format: "arn:aws:gamelift:<region>::gamesession/<fleet ID>/<game session ID>". If provided, the custom string is used for the game session ID string. This value cannot be updated once a game session is created.
gameSessionId - Custom string to include in the game session ID, with a maximum length of 48 characters. A game session ID
has the following format:
"arn:aws:gamelift:<region>::gamesession/<fleet ID>/<game session ID>". If provided, the
custom string is used for the game session ID string. This value cannot be updated once a game session is
created.public String toString()
toString in class ObjectObject.toString()public CreateGameSessionRequest clone()
clone in class AmazonWebServiceRequestCopyright © 2017. All rights reserved.