public class AbstractAmazonGameLift extends Object implements AmazonGameLift
AmazonGameLift. Convenient method forms
pass through to the corresponding overload that takes a request object, which
throws an UnsupportedOperationException.ENDPOINT_PREFIX| Modifier | Constructor and Description |
|---|---|
protected |
AbstractAmazonGameLift() |
| Modifier and Type | Method and Description |
|---|---|
CreateAliasResult |
createAlias(CreateAliasRequest request)
Creates an alias for a fleet.
|
CreateBuildResult |
createBuild(CreateBuildRequest request)
Initializes a new build record and generates information required to
upload a game build to Amazon GameLift.
|
CreateFleetResult |
createFleet(CreateFleetRequest request)
Creates a new fleet to run your game servers.
|
CreateGameSessionResult |
createGameSession(CreateGameSessionRequest request)
Creates a multiplayer game session for players.
|
CreatePlayerSessionResult |
createPlayerSession(CreatePlayerSessionRequest request)
Adds a player to a game session and creates a player session record.
|
CreatePlayerSessionsResult |
createPlayerSessions(CreatePlayerSessionsRequest request)
Adds a group of players to a game session.
|
DeleteAliasResult |
deleteAlias(DeleteAliasRequest request)
Deletes an alias.
|
DeleteBuildResult |
deleteBuild(DeleteBuildRequest request)
Deletes a build.
|
DeleteFleetResult |
deleteFleet(DeleteFleetRequest request)
Deletes everything related to a fleet.
|
DeleteScalingPolicyResult |
deleteScalingPolicy(DeleteScalingPolicyRequest request)
Deletes a fleet scaling policy.
|
DescribeAliasResult |
describeAlias(DescribeAliasRequest request)
Retrieves properties for a specified alias.
|
DescribeBuildResult |
describeBuild(DescribeBuildRequest request)
Retrieves properties for a build.
|
DescribeEC2InstanceLimitsResult |
describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
Retrieves the following information for the specified EC2 instance type:
|
DescribeFleetAttributesResult |
describeFleetAttributes(DescribeFleetAttributesRequest request)
Retrieves fleet properties, including metadata, status, and
configuration, for one or more fleets.
|
DescribeFleetCapacityResult |
describeFleetCapacity(DescribeFleetCapacityRequest request)
Retrieves the current status of fleet capacity for one or more fleets.
|
DescribeFleetEventsResult |
describeFleetEvents(DescribeFleetEventsRequest request)
Retrieves entries from the specified fleet's event log.
|
DescribeFleetPortSettingsResult |
describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
Retrieves the inbound connection permissions for a fleet.
|
DescribeFleetUtilizationResult |
describeFleetUtilization(DescribeFleetUtilizationRequest request)
Retrieves utilization statistics for one or more fleets.
|
DescribeGameSessionDetailsResult |
describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
Retrieves properties, including the protection policy in force, for one
or more game sessions.
|
DescribeGameSessionsResult |
describeGameSessions(DescribeGameSessionsRequest request)
Retrieves properties for one or more game sessions.
|
DescribePlayerSessionsResult |
describePlayerSessions(DescribePlayerSessionsRequest request)
Retrieves properties for one or more player sessions.
|
DescribeRuntimeConfigurationResult |
describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest request)
Retrieves the current runtime configuration for the specified fleet.
|
DescribeScalingPoliciesResult |
describeScalingPolicies(DescribeScalingPoliciesRequest request)
Retrieves all scaling policies applied to a fleet.
|
ResponseMetadata |
getCachedResponseMetadata(AmazonWebServiceRequest request)
Returns additional metadata for a previously executed successful request,
typically used for debugging issues where a service isn't acting as
expected.
|
GetGameSessionLogUrlResult |
getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
Retrieves the location of stored game session logs for a specified game
session.
|
ListAliasesResult |
listAliases(ListAliasesRequest request)
Retrieves a collection of alias records for this AWS account.
|
ListBuildsResult |
listBuilds(ListBuildsRequest request)
Retrieves build records for all builds associated with the AWS account in
use.
|
ListFleetsResult |
listFleets(ListFleetsRequest request)
Retrieves a collection of fleet records for this AWS account.
|
PutScalingPolicyResult |
putScalingPolicy(PutScalingPolicyRequest request)
Creates or updates a scaling policy for a fleet.
|
RequestUploadCredentialsResult |
requestUploadCredentials(RequestUploadCredentialsRequest request)
Retrieves a fresh set of upload credentials and the assigned Amazon S3
storage location for a specific build.
|
ResolveAliasResult |
resolveAlias(ResolveAliasRequest request)
Retrieves the fleet ID that a specified alias is currently pointing to.
|
SearchGameSessionsResult |
searchGameSessions(SearchGameSessionsRequest request)
Retrieves a list of game sessions in a fleet that match a set of search
criteria and sorts them in a specified order.
|
void |
setEndpoint(String endpoint)
Overrides the default endpoint for this client
("https://gamelift.us-east-1.amazonaws.com").
|
void |
setRegion(Region region)
An alternative to
AmazonGameLift.setEndpoint(String), sets the
regional endpoint for this client's service calls. |
void |
shutdown()
Shuts down this client object, releasing any resources that might be held
open.
|
UpdateAliasResult |
updateAlias(UpdateAliasRequest request)
Updates properties for an alias.
|
UpdateBuildResult |
updateBuild(UpdateBuildRequest request)
Updates metadata in a build record, including the build name and version.
|
UpdateFleetAttributesResult |
updateFleetAttributes(UpdateFleetAttributesRequest request)
Updates fleet properties, including name and description, for a fleet.
|
UpdateFleetCapacityResult |
updateFleetCapacity(UpdateFleetCapacityRequest request)
Updates capacity settings for a fleet.
|
UpdateFleetPortSettingsResult |
updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
Updates port settings for a fleet.
|
UpdateGameSessionResult |
updateGameSession(UpdateGameSessionRequest request)
Updates game session properties.
|
UpdateRuntimeConfigurationResult |
updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest request)
Updates the current runtime configuration for the specified fleet, which
tells GameLift how to launch server processes on instances in the fleet.
|
public void setEndpoint(String endpoint)
AmazonGameLift
Callers can pass in just the endpoint (ex:
"gamelift.us-east-1.amazonaws.com") or a full URL, including the protocol
(ex: "https://gamelift.us-east-1.amazonaws.com"). If the protocol is not
specified here, the default protocol from this client's
ClientConfiguration will be used, which by default is HTTPS.
For more information on using AWS regions with the AWS SDK for Java, and a complete list of all available endpoints for all AWS services, see: http://developer.amazonwebservices.com/connect/entry.jspa?externalID= 3912
This method is not threadsafe. An endpoint should be configured when the client is created and before any service requests are made. Changing it afterwards creates inevitable race conditions for any service requests in transit or retrying.
setEndpoint in interface AmazonGameLiftendpoint - The endpoint (ex: "gamelift.us-east-1.amazonaws.com") or a full
URL, including the protocol (ex:
"https://gamelift.us-east-1.amazonaws.com") of the region specific
AWS endpoint this client will communicate with.public void setRegion(Region region)
AmazonGameLiftAmazonGameLift.setEndpoint(String), sets the
regional endpoint for this client's service calls. Callers can use this
method to control which AWS region they want to work with.
By default, all service endpoints in all regions use the https protocol.
To use http instead, specify it in the ClientConfiguration
supplied at construction.
This method is not threadsafe. A region should be configured when the client is created and before any service requests are made. Changing it afterwards creates inevitable race conditions for any service requests in transit or retrying.
setRegion in interface AmazonGameLiftregion - The region this client will communicate with. See
Region.getRegion(com.amazonaws.regions.Regions) for
accessing a given region. Must not be null and must be a region
where the service is available.Region.getRegion(com.amazonaws.regions.Regions),
Region.createClient(Class,
com.amazonaws.auth.AWSCredentialsProvider, ClientConfiguration),
Region.isServiceSupported(String)public CreateAliasResult createAlias(CreateAliasRequest request)
AmazonGameLiftCreates an alias for a fleet. You can use an alias to anonymize your fleet by referencing an alias instead of a specific fleet when you create game sessions. Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.
To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.
createAlias in interface AmazonGameLiftrequest - Represents the input for a request action.public CreateBuildResult createBuild(CreateBuildRequest request)
AmazonGameLift
Initializes a new build record and generates information required to
upload a game build to Amazon GameLift. Once the build record has been
created and its status is INITIALIZED, you can upload your
game build.
Do not use this API action unless you are using your own Amazon Simple
Storage Service (Amazon S3) client and need to manually upload your build
files. Instead, to create a build, use the CLI command
upload-build, which creates a new build record and uploads
the build files in one step. (See the Amazon
GameLift Developer Guide for more details on the CLI and the upload
process.)
To create a new build, optionally specify a build name and version. This metadata is stored with other properties in the build record and is displayed in the GameLift console (it is not visible to players). If successful, this action returns the newly created build record along with the Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.
createBuild in interface AmazonGameLiftrequest - Represents the input for a request action.public CreateFleetResult createFleet(CreateFleetRequest request)
AmazonGameLift
Creates a new fleet to run your game servers. A fleet is a set of Amazon
Elastic Compute Cloud (Amazon EC2) instances, each of which can run
multiple server processes to host game sessions. You configure a fleet to
create instances with certain hardware specifications (see Amazon EC2 Instance
Types for more information), and deploy a specified game build to
each instance. A newly created fleet passes through several statuses;
once it reaches the ACTIVE status, it can begin hosting game
sessions.
To create a new fleet, provide a fleet name, an EC2 instance type, and a build ID of the game build to deploy. You can also configure the new fleet with the following settings: (1) a runtime configuration describing what server processes to run on each instance in the fleet (required to create fleet), (2) access permissions for inbound traffic, (3) fleet-wide game session protection, and (4) the location of default log files for GameLift to upload and store.
If the CreateFleet call is successful, Amazon GameLift
performs the following tasks:
NEW
(followed by other statuses as the fleet is activated).ACTIVE once one server
process in the fleet is ready to host a game session.After a fleet is created, use the following actions to change fleet properties and configuration:
createFleet in interface AmazonGameLiftrequest - Represents the input for a request action.public CreateGameSessionResult createGameSession(CreateGameSessionRequest request)
AmazonGameLift
Creates a multiplayer game session for players. This action creates a
game session record and assigns the new session to an instance in the
specified fleet, which initializes a new server process to host the game
session. A fleet must be in an ACTIVE status before a game
session can be created in it.
To create a game session, specify either a fleet ID or an alias ID and indicate the maximum number of players the game session allows. You can also provide a name and a set of properties for your game (optional). If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions are set to accept adding any new players to the game session. Use UpdateGameSession to change the creation policy.
createGameSession in interface AmazonGameLiftrequest - Represents the input for a request action.public CreatePlayerSessionResult createPlayerSession(CreatePlayerSessionRequest request)
AmazonGameLift
Adds a player to a game session and creates a player session record. A
game session must be in an ACTIVE status, have a creation
policy of ALLOW_ALL, and have an open player slot before
players can be added to the session.
To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.
createPlayerSession in interface AmazonGameLiftrequest - Represents the input for a request action.public CreatePlayerSessionsResult createPlayerSessions(CreatePlayerSessionsRequest request)
AmazonGameLift
Adds a group of players to a game session. Similar to
CreatePlayerSession, this action allows you to add multiple
players in a single call, which is useful for games that provide party
and/or matchmaking features. A game session must be in an
ACTIVE status, have a creation policy of
ALLOW_ALL, and have an open player slot before players can
be added to the session.
To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.
createPlayerSessions in interface AmazonGameLiftrequest - Represents the input for a request action.public DeleteAliasResult deleteAlias(DeleteAliasRequest request)
AmazonGameLiftDeletes an alias. This action removes all record of the alias; game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
deleteAlias in interface AmazonGameLiftrequest - Represents the input for a request action.public DeleteBuildResult deleteBuild(DeleteBuildRequest request)
AmazonGameLiftDeletes a build. This action permanently deletes the build record and any uploaded build files.
To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
deleteBuild in interface AmazonGameLiftrequest - Represents the input for a request action.public DeleteFleetResult deleteFleet(DeleteFleetRequest request)
AmazonGameLiftDeletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
deleteFleet in interface AmazonGameLiftrequest - Represents the input for a request action.public DeleteScalingPolicyResult deleteScalingPolicy(DeleteScalingPolicyRequest request)
AmazonGameLiftDeletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
deleteScalingPolicy in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeAliasResult describeAlias(DescribeAliasRequest request)
AmazonGameLiftRetrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
describeAlias in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeBuildResult describeBuild(DescribeBuildRequest request)
AmazonGameLiftRetrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
describeBuild in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeEC2InstanceLimitsResult describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
AmazonGameLiftRetrieves the following information for the specified EC2 instance type:
Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).
describeEC2InstanceLimits in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeFleetAttributesResult describeFleetAttributes(DescribeFleetAttributesRequest request)
AmazonGameLiftRetrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetAttributes in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeFleetCapacityResult describeFleetCapacity(DescribeFleetCapacityRequest request)
AmazonGameLiftRetrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetCapacity in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeFleetEventsResult describeFleetEvents(DescribeFleetEventsRequest request)
AmazonGameLiftRetrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
describeFleetEvents in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeFleetPortSettingsResult describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
AmazonGameLiftRetrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
describeFleetPortSettings in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeFleetUtilizationResult describeFleetUtilization(DescribeFleetUtilizationRequest request)
AmazonGameLiftRetrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetUtilization in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeGameSessionDetailsResult describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
AmazonGameLift
Retrieves properties, including the protection policy in force, for one
or more game sessions. This action can be used in several ways: (1)
provide a GameSessionId to request details for a specific
game session; (2) provide either a FleetId or an
AliasId to request properties for all game sessions running
on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
describeGameSessionDetails in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeGameSessionsResult describeGameSessions(DescribeGameSessionsRequest request)
AmazonGameLift
Retrieves properties for one or more game sessions. This action can be
used in several ways: (1) provide a GameSessionId to request
properties for a specific game session; (2) provide a
FleetId or an AliasId to request properties for
all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each session matching the request.
describeGameSessions in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribePlayerSessionsResult describePlayerSessions(DescribePlayerSessionsRequest request)
AmazonGameLift
Retrieves properties for one or more player sessions. This action can be
used in several ways: (1) provide a PlayerSessionId
parameter to request properties for a specific player session; (2)
provide a GameSessionId parameter to request properties for
all player sessions in the specified game session; (3) provide a
PlayerId parameter to request properties for all player
sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
describePlayerSessions in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeRuntimeConfigurationResult describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest request)
AmazonGameLiftRetrieves the current runtime configuration for the specified fleet. The runtime configuration tells GameLift how to launch server processes on instances in the fleet.
describeRuntimeConfiguration in interface AmazonGameLiftrequest - Represents the input for a request action.public DescribeScalingPoliciesResult describeScalingPolicies(DescribeScalingPoliciesRequest request)
AmazonGameLiftRetrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
describeScalingPolicies in interface AmazonGameLiftrequest - Represents the input for a request action.public GetGameSessionLogUrlResult getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
AmazonGameLiftRetrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
getGameSessionLogUrl in interface AmazonGameLiftrequest - Represents the input for a request action.public ListAliasesResult listAliases(ListAliasesRequest request)
AmazonGameLiftRetrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Aliases are not listed in any particular order.
listAliases in interface AmazonGameLiftrequest - Represents the input for a request action.public ListBuildsResult listBuilds(ListBuildsRequest request)
AmazonGameLift
Retrieves build records for all builds associated with the AWS account in
use. You can limit results to builds that are in a specific status by
using the Status parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build records are not listed in any particular order.
listBuilds in interface AmazonGameLiftrequest - Represents the input for a request action.public ListFleetsResult listFleets(ListFleetsRequest request)
AmazonGameLiftRetrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.
Fleet records are not listed in any particular order.
listFleets in interface AmazonGameLiftrequest - Represents the input for a request action.public PutScalingPolicyResult putScalingPolicy(PutScalingPolicyRequest request)
AmazonGameLiftCreates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.
A scaling policy rule statement has the following structure:
If [MetricName] is [ComparisonOperator]
[Threshold] for [EvaluationPeriods] minutes,
then [ScalingAdjustmentType] to/by
[ScalingAdjustment].
For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:
If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.
putScalingPolicy in interface AmazonGameLiftrequest - Represents the input for a request action.public RequestUploadCredentialsResult requestUploadCredentials(RequestUploadCredentialsRequest request)
AmazonGameLiftRetrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.
Call this action only if you need credentials for a build created with
CreateBuild. This is a rare situation; in most cases,
builds are created using the CLI command upload-build, which
creates a build record and also uploads build files.
Upload credentials are returned when you create the build, but they have
a limited lifespan. You can get fresh credentials and use them to
re-upload game files until the status of that build changes to
READY. Once this happens, you must create a brand new build.
requestUploadCredentials in interface AmazonGameLiftrequest - Represents the input for a request action.public ResolveAliasResult resolveAlias(ResolveAliasRequest request)
AmazonGameLiftRetrieves the fleet ID that a specified alias is currently pointing to.
resolveAlias in interface AmazonGameLiftrequest - Represents the input for a request action.public SearchGameSessionsResult searchGameSessions(SearchGameSessionsRequest request)
AmazonGameLiftRetrieves a list of game sessions in a fleet that match a set of search criteria and sorts them in a specified order. Currently game session searches are limited to a single fleet. Search results include only game sessions that are in ACTIVE status.
You can search or sort by the following game session attributes:
true
or false. It is highly recommended that all search requests
include this filter attribute to optimize search performance and return
only sessions that players can join.To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of GameSession objects matching the request is returned.
Returned values for playerSessionCount and
hasAvailablePlayerSessions change quickly as players join
sessions and others drop out. Results should be considered a snapshot in
time. Be sure to refresh search results often, and handle sessions that
fill up before a player can join.
searchGameSessions in interface AmazonGameLiftrequest - Represents the input for a request action.public UpdateAliasResult updateAlias(UpdateAliasRequest request)
AmazonGameLiftUpdates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
updateAlias in interface AmazonGameLiftrequest - Represents the input for a request action.public UpdateBuildResult updateBuild(UpdateBuildRequest request)
AmazonGameLiftUpdates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
updateBuild in interface AmazonGameLiftrequest - Represents the input for a request action.public UpdateFleetAttributesResult updateFleetAttributes(UpdateFleetAttributesRequest request)
AmazonGameLiftUpdates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
updateFleetAttributes in interface AmazonGameLiftrequest - Represents the input for a request action.public UpdateFleetCapacityResult updateFleetCapacity(UpdateFleetCapacityRequest request)
AmazonGameLiftUpdates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
If you're using autoscaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these, autoscaling can set capacity anywhere between zero and the service limits.
To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.
updateFleetCapacity in interface AmazonGameLiftrequest - Represents the input for a request action.public UpdateFleetPortSettingsResult updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
AmazonGameLift
Updates port settings for a fleet. To update settings, specify the fleet
ID to be updated and list the permissions you want to update. List the
permissions you want to add in
InboundPermissionAuthorizations, and permissions you want to
remove in InboundPermissionRevocations. Permissions to be
removed must match existing fleet permissions. If successful, the fleet
ID for the updated fleet is returned.
updateFleetPortSettings in interface AmazonGameLiftrequest - Represents the input for a request action.public UpdateGameSessionResult updateGameSession(UpdateGameSessionRequest request)
AmazonGameLiftUpdates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
updateGameSession in interface AmazonGameLiftrequest - Represents the input for a request action.public UpdateRuntimeConfigurationResult updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest request)
AmazonGameLift
Updates the current runtime configuration for the specified fleet, which
tells GameLift how to launch server processes on instances in the fleet.
You can update a fleet's runtime configuration at any time after the
fleet is created; it does not need to be in an ACTIVE
status.
To update runtime configuration, specify the fleet ID and provide a
RuntimeConfiguration object with the updated collection of
server process configurations.
Each instance in a GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; they continue to run until they end, while GameLift simply adds new server processes to fit the current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing processes shut down and new processes are launched in GameLift's normal process recycling activity.
updateRuntimeConfiguration in interface AmazonGameLiftrequest - Represents the input for a request action.public void shutdown()
AmazonGameLiftshutdown in interface AmazonGameLiftpublic ResponseMetadata getCachedResponseMetadata(AmazonWebServiceRequest request)
AmazonGameLiftResponse metadata is only cached for a limited period of time, so if you need to access this extra diagnostic information for an executed request, you should use this method to retrieve it as soon as possible after executing a request.
getCachedResponseMetadata in interface AmazonGameLiftrequest - The originally executed request.Copyright © 2016. All rights reserved.