| Interface | Description |
|---|---|
| AmazonGameLift |
Interface for accessing Amazon GameLift.
|
| AmazonGameLiftAsync |
Interface for accessing Amazon GameLift asynchronously.
|
| Class | Description |
|---|---|
| AbstractAmazonGameLift |
Abstract implementation of
AmazonGameLift. |
| AbstractAmazonGameLiftAsync |
Abstract implementation of
AmazonGameLiftAsync. |
| AmazonGameLiftAsyncClient |
Interface for accessing Amazon GameLift asynchronously.
|
| AmazonGameLiftClient |
Client for accessing Amazon GameLift.
|
Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management. For more information about the GameLift service, including a feature overview, getting started guide, and tutorial, see the accompanying Amazon GameLift Developer Guide.
This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. For administrative actions, you can use the Amazon GameLift console.
Managing Game and Player Sessions Through GameLift
Call these actions from your game clients and/or services to create and manage multiplayer game sessions.
Setting Up Game Servers
Use these administrative actions to configure GameLift to host your game servers. When configuring GameLift, you'll need to (1) configure a build for your game and provide build files, and (2) set up one or more fleets to host game sessions.
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