@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class DeleteGameServerGroupRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP| Constructor and Description |
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DeleteGameServerGroupRequest() |
| Modifier and Type | Method and Description |
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DeleteGameServerGroupRequest |
clone() |
boolean |
equals(Object obj) |
String |
getDeleteOption()
The type of delete to perform.
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String |
getGameServerGroupName()
The unique identifier of the game server group to delete.
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int |
hashCode() |
void |
setDeleteOption(String deleteOption)
The type of delete to perform.
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void |
setGameServerGroupName(String gameServerGroupName)
The unique identifier of the game server group to delete.
|
String |
toString()
Returns a string representation of this object.
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DeleteGameServerGroupRequest |
withDeleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform.
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DeleteGameServerGroupRequest |
withDeleteOption(String deleteOption)
The type of delete to perform.
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DeleteGameServerGroupRequest |
withGameServerGroupName(String gameServerGroupName)
The unique identifier of the game server group to delete.
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addHandlerContext, copyBaseTo, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeoutpublic void setGameServerGroupName(String gameServerGroupName)
The unique identifier of the game server group to delete. Use either the GameServerGroup name or ARN value.
gameServerGroupName - The unique identifier of the game server group to delete. Use either the GameServerGroup name or
ARN value.public String getGameServerGroupName()
The unique identifier of the game server group to delete. Use either the GameServerGroup name or ARN value.
public DeleteGameServerGroupRequest withGameServerGroupName(String gameServerGroupName)
The unique identifier of the game server group to delete. Use either the GameServerGroup name or ARN value.
gameServerGroupName - The unique identifier of the game server group to delete. Use either the GameServerGroup name or
ARN value.public void setDeleteOption(String deleteOption)
The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption - The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
GameServerGroupDeleteOptionpublic String getDeleteOption()
The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
GameServerGroupDeleteOptionpublic DeleteGameServerGroupRequest withDeleteOption(String deleteOption)
The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption - The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
GameServerGroupDeleteOptionpublic DeleteGameServerGroupRequest withDeleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption - The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
GameServerGroupDeleteOptionpublic String toString()
toString in class ObjectObject.toString()public DeleteGameServerGroupRequest clone()
clone in class AmazonWebServiceRequestCopyright © 2020. All rights reserved.