@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class ClaimGameServerRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP| Constructor and Description |
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ClaimGameServerRequest() |
| Modifier and Type | Method and Description |
|---|---|
ClaimGameServerRequest |
clone() |
boolean |
equals(Object obj) |
String |
getGameServerData()
A set of custom game server properties, formatted as a single string value, to be passed to the claimed game
server.
|
String |
getGameServerGroupName()
An identifier for the game server group.
|
String |
getGameServerId()
A custom string that uniquely identifies the game server to claim.
|
int |
hashCode() |
void |
setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value, to be passed to the claimed game
server.
|
void |
setGameServerGroupName(String gameServerGroupName)
An identifier for the game server group.
|
void |
setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to claim.
|
String |
toString()
Returns a string representation of this object.
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ClaimGameServerRequest |
withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value, to be passed to the claimed game
server.
|
ClaimGameServerRequest |
withGameServerGroupName(String gameServerGroupName)
An identifier for the game server group.
|
ClaimGameServerRequest |
withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to claim.
|
addHandlerContext, copyBaseTo, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeoutpublic void setGameServerGroupName(String gameServerGroupName)
An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.
gameServerGroupName - An identifier for the game server group. When claiming a specific game server, this is the game server
group whether the game server is located. When requesting that GameLift FleetIQ locate an available game
server, this is the game server group to search on. You can use either the GameServerGroup name or
ARN value.public String getGameServerGroupName()
An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.
public ClaimGameServerRequest withGameServerGroupName(String gameServerGroupName)
An identifier for the game server group. When claiming a specific game server, this is the game server group whether the game server is located. When requesting that GameLift FleetIQ locate an available game server, this is the game server group to search on. You can use either the GameServerGroup name or ARN value.
gameServerGroupName - An identifier for the game server group. When claiming a specific game server, this is the game server
group whether the game server is located. When requesting that GameLift FleetIQ locate an available game
server, this is the game server group to search on. You can use either the GameServerGroup name or
ARN value.public void setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.
gameServerId - A custom string that uniquely identifies the game server to claim. If this parameter is left empty,
GameLift FleetIQ searches for an available game server in the specified game server group.public String getGameServerId()
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.
public ClaimGameServerRequest withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.
gameServerId - A custom string that uniquely identifies the game server to claim. If this parameter is left empty,
GameLift FleetIQ searches for an available game server in the specified game server group.public void setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.
gameServerData - A set of custom game server properties, formatted as a single string value, to be passed to the claimed
game server.public String getGameServerData()
A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.
public ClaimGameServerRequest withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value, to be passed to the claimed game server.
gameServerData - A set of custom game server properties, formatted as a single string value, to be passed to the claimed
game server.public String toString()
toString in class ObjectObject.toString()public ClaimGameServerRequest clone()
clone in class AmazonWebServiceRequestCopyright © 2020. All rights reserved.