@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class DeleteGameServerGroupRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP| Constructor and Description |
|---|
DeleteGameServerGroupRequest() |
| Modifier and Type | Method and Description |
|---|---|
DeleteGameServerGroupRequest |
clone() |
boolean |
equals(Object obj) |
String |
getDeleteOption()
The type of delete to perform.
|
String |
getGameServerGroupName()
A unique identifier for the game server group.
|
int |
hashCode() |
void |
setDeleteOption(String deleteOption)
The type of delete to perform.
|
void |
setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group.
|
String |
toString()
Returns a string representation of this object.
|
DeleteGameServerGroupRequest |
withDeleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform.
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DeleteGameServerGroupRequest |
withDeleteOption(String deleteOption)
The type of delete to perform.
|
DeleteGameServerGroupRequest |
withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group.
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addHandlerContext, copyBaseTo, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeoutpublic void setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.public String getGameServerGroupName()
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
public DeleteGameServerGroupRequest withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.public void setDeleteOption(String deleteOption)
The type of delete to perform. Options include the following:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game
servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of
their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption - The type of delete to perform. Options include the following:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no
game servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless
of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group
as is.
GameServerGroupDeleteOptionpublic String getDeleteOption()
The type of delete to perform. Options include the following:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game
servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of
their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has
no game servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers
regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group
as is.
GameServerGroupDeleteOptionpublic DeleteGameServerGroupRequest withDeleteOption(String deleteOption)
The type of delete to perform. Options include the following:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game
servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of
their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption - The type of delete to perform. Options include the following:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no
game servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless
of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group
as is.
GameServerGroupDeleteOptionpublic DeleteGameServerGroupRequest withDeleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform. Options include the following:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game
servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of
their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption - The type of delete to perform. Options include the following:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no
game servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless
of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group
as is.
GameServerGroupDeleteOptionpublic String toString()
toString in class ObjectObject.toString()public DeleteGameServerGroupRequest clone()
clone in class AmazonWebServiceRequestCopyright © 2020. All rights reserved.