@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameServerRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP| Constructor and Description |
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UpdateGameServerRequest() |
| Modifier and Type | Method and Description |
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UpdateGameServerRequest |
clone() |
boolean |
equals(Object obj) |
String |
getGameServerData()
A set of custom game server properties, formatted as a single string value.
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String |
getGameServerGroupName()
A unique identifier for the game server group where the game server is running.
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String |
getGameServerId()
A custom string that uniquely identifies the game server to update.
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String |
getHealthCheck()
Indicates health status of the game server.
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String |
getUtilizationStatus()
Indicates whether the game server is available or is currently hosting gameplay.
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int |
hashCode() |
void |
setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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void |
setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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void |
setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
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void |
setHealthCheck(String healthCheck)
Indicates health status of the game server.
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void |
setUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
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String |
toString()
Returns a string representation of this object.
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UpdateGameServerRequest |
withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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UpdateGameServerRequest |
withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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UpdateGameServerRequest |
withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
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UpdateGameServerRequest |
withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withHealthCheck(String healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
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UpdateGameServerRequest |
withUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
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addHandlerContext, copyBaseTo, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeoutpublic void setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
gameServerGroupName - A unique identifier for the game server group where the game server is running. Use either the
GameServerGroup name or ARN value.public String getGameServerGroupName()
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
public UpdateGameServerRequest withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
gameServerGroupName - A unique identifier for the game server group where the game server is running. Use either the
GameServerGroup name or ARN value.public void setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId - A custom string that uniquely identifies the game server to update.public String getGameServerId()
A custom string that uniquely identifies the game server to update.
public UpdateGameServerRequest withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId - A custom string that uniquely identifies the game server to update.public void setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers using ListGameServers or
ClaimGameServer.public String getGameServerData()
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
public UpdateGameServerRequest withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers using ListGameServers or
ClaimGameServer.public void setUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
utilizationStatus - Indicates whether the game server is available or is currently hosting gameplay.GameServerUtilizationStatuspublic String getUtilizationStatus()
Indicates whether the game server is available or is currently hosting gameplay.
GameServerUtilizationStatuspublic UpdateGameServerRequest withUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
utilizationStatus - Indicates whether the game server is available or is currently hosting gameplay.GameServerUtilizationStatuspublic UpdateGameServerRequest withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
utilizationStatus - Indicates whether the game server is available or is currently hosting gameplay.GameServerUtilizationStatuspublic void setHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheckpublic String getHealthCheck()
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
GameServerHealthCheckpublic UpdateGameServerRequest withHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheckpublic UpdateGameServerRequest withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheckpublic String toString()
toString in class ObjectObject.toString()public UpdateGameServerRequest clone()
clone in class AmazonWebServiceRequestCopyright © 2021. All rights reserved.