@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class AnywhereConfiguration extends Object implements Serializable, Cloneable, StructuredPojo
GameLift Anywhere configuration options for your Anywhere fleets.
| Constructor and Description |
|---|
AnywhereConfiguration() |
| Modifier and Type | Method and Description |
|---|---|
AnywhereConfiguration |
clone() |
boolean |
equals(Object obj) |
String |
getCost()
The cost to run your fleet per hour.
|
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller) |
void |
setCost(String cost)
The cost to run your fleet per hour.
|
String |
toString()
Returns a string representation of this object.
|
AnywhereConfiguration |
withCost(String cost)
The cost to run your fleet per hour.
|
public void setCost(String cost)
The cost to run your fleet per hour. GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues.
cost - The cost to run your fleet per hour. GameLift uses the provided cost of your fleet to balance usage in
queues. For more information about queues, see Setting up queues.public String getCost()
The cost to run your fleet per hour. GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues.
public AnywhereConfiguration withCost(String cost)
The cost to run your fleet per hour. GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues.
cost - The cost to run your fleet per hour. GameLift uses the provided cost of your fleet to balance usage in
queues. For more information about queues, see Setting up queues.public String toString()
toString in class ObjectObject.toString()public AnywhereConfiguration clone()
public void marshall(ProtocolMarshaller protocolMarshaller)
marshall in interface StructuredPojoCopyright © 2022. All rights reserved.