| Package | Description |
|---|---|
| com.amazonaws.services.gamelift |
Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools
for deploying, operating, and scaling game servers.
|
| com.amazonaws.services.gamelift.model |
| Modifier and Type | Method and Description |
|---|---|
Future<StartGameSessionPlacementResult> |
AmazonGameLiftAsyncClient.startGameSessionPlacementAsync(StartGameSessionPlacementRequest request,
AsyncHandler<StartGameSessionPlacementRequest,StartGameSessionPlacementResult> asyncHandler) |
Future<StartGameSessionPlacementResult> |
AmazonGameLiftAsync.startGameSessionPlacementAsync(StartGameSessionPlacementRequest startGameSessionPlacementRequest,
AsyncHandler<StartGameSessionPlacementRequest,StartGameSessionPlacementResult> asyncHandler)
Places a request for a new game session in a queue.
|
Future<StartGameSessionPlacementResult> |
AbstractAmazonGameLiftAsync.startGameSessionPlacementAsync(StartGameSessionPlacementRequest request,
AsyncHandler<StartGameSessionPlacementRequest,StartGameSessionPlacementResult> asyncHandler) |
| Modifier and Type | Method and Description |
|---|---|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.clone() |
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withDesiredPlayerSessions(Collection<DesiredPlayerSession> desiredPlayerSessions)
Set of information on each player to create a player session for.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withDesiredPlayerSessions(DesiredPlayerSession... desiredPlayerSessions)
Set of information on each player to create a player session for.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withGameProperties(Collection<GameProperty> gameProperties)
A set of key-value pairs that can store custom data in a game session.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withGameProperties(GameProperty... gameProperties)
A set of key-value pairs that can store custom data in a game session.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withGameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withGameSessionName(String gameSessionName)
A descriptive label that is associated with a game session.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withGameSessionQueueName(String gameSessionQueueName)
Name of the queue to use to place the new game session.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
The maximum number of players that can be connected simultaneously to the game session.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withPlacementId(String placementId)
A unique identifier to assign to the new game session placement.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withPlayerLatencies(Collection<PlayerLatency> playerLatencies)
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when
connected to Amazon Web Services Regions.
|
StartGameSessionPlacementRequest |
StartGameSessionPlacementRequest.withPlayerLatencies(PlayerLatency... playerLatencies)
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when
connected to Amazon Web Services Regions.
|
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