T - Type of vector, either 2D or 3D, implementing the Vector interfacepublic interface FormationMember<T extends com.badlogic.gdx.math.Vector<T>>
Formation must implement this interface. Any FormationMember has a target
location which is the place where it should be in order to stay in formation. This target location is calculated by the
formation itself.| Modifier and Type | Method and Description |
|---|---|
Location<T> |
getTargetLocation()
Returns the target location of this formation member.
|