T - Type of vector, either 2D or 3D, implementing the Vector interfacepublic class OffensiveCircleFormationPattern<T extends com.badlogic.gdx.math.Vector<T>> extends DefensiveCircleFormationPattern<T>
| Constructor and Description |
|---|
OffensiveCircleFormationPattern(float memberRadius)
Creates a
OffensiveCircleFormationPattern |
| Modifier and Type | Method and Description |
|---|---|
Location<T> |
calculateSlotLocation(Location<T> outLocation,
int slotNumber)
Returns the location of the given slot index.
|
setNumberOfSlots, supportsSlotspublic OffensiveCircleFormationPattern(float memberRadius)
OffensiveCircleFormationPatternmemberRadius - public Location<T> calculateSlotLocation(Location<T> outLocation, int slotNumber)
FormationPatterncalculateSlotLocation in interface FormationPattern<T extends com.badlogic.gdx.math.Vector<T>>calculateSlotLocation in class DefensiveCircleFormationPattern<T extends com.badlogic.gdx.math.Vector<T>>