| Class | Description |
|---|---|
| FieldOfViewProximity<T extends com.badlogic.gdx.math.Vector<T>> |
FieldOfViewProximity emulates the peripheral vision of the owner as if it had eyes. |
| InfiniteProximity<T extends com.badlogic.gdx.math.Vector<T>> |
InfiniteProximity is likely the simplest type of Proximity one can imagine. |
| ProximityBase<T extends com.badlogic.gdx.math.Vector<T>> |
ProximityBase is the base class for any concrete proximity based on an iterable collection of agents. |
| RadiusProximity<T extends com.badlogic.gdx.math.Vector<T>> |
A
RadiusProximity elaborates any agents contained in the specified list that are within the radius of the owner. |