public class DefaultLwjgl3Input extends com.badlogic.gdx.AbstractInput implements Lwjgl3Input
| Constructor and Description |
|---|
DefaultLwjgl3Input(Lwjgl3Window window) |
| Modifier and Type | Method and Description |
|---|---|
void |
cancelVibrate() |
protected char |
characterForKeyCode(int key) |
void |
dispose() |
float |
getAccelerometerX() |
float |
getAccelerometerY() |
float |
getAccelerometerZ() |
float |
getAzimuth() |
long |
getCurrentEventTime() |
int |
getDeltaX() |
int |
getDeltaX(int pointer) |
int |
getDeltaY() |
int |
getDeltaY(int pointer) |
int |
getGdxKeyCode(int lwjglKeyCode) |
float |
getGyroscopeX() |
float |
getGyroscopeY() |
float |
getGyroscopeZ() |
com.badlogic.gdx.InputProcessor |
getInputProcessor() |
int |
getMaxPointers() |
com.badlogic.gdx.Input.Orientation |
getNativeOrientation() |
float |
getPitch() |
float |
getPressure() |
float |
getPressure(int pointer) |
float |
getRoll() |
int |
getRotation() |
void |
getRotationMatrix(float[] matrix) |
void |
getTextInput(com.badlogic.gdx.Input.TextInputListener listener,
java.lang.String title,
java.lang.String text,
java.lang.String hint) |
void |
getTextInput(com.badlogic.gdx.Input.TextInputListener listener,
java.lang.String title,
java.lang.String text,
java.lang.String hint,
com.badlogic.gdx.Input.OnscreenKeyboardType type) |
int |
getX() |
int |
getX(int pointer) |
int |
getY() |
int |
getY(int pointer) |
boolean |
isButtonJustPressed(int button) |
boolean |
isButtonPressed(int button) |
boolean |
isCursorCatched() |
boolean |
isPeripheralAvailable(com.badlogic.gdx.Input.Peripheral peripheral) |
boolean |
isTouched() |
boolean |
isTouched(int pointer) |
boolean |
justTouched() |
void |
prepareNext() |
void |
resetPollingStates() |
void |
setCursorCatched(boolean catched) |
void |
setCursorPosition(int x,
int y) |
void |
setInputProcessor(com.badlogic.gdx.InputProcessor processor) |
void |
setOnscreenKeyboardVisible(boolean visible) |
void |
setOnscreenKeyboardVisible(boolean visible,
com.badlogic.gdx.Input.OnscreenKeyboardType type) |
void |
update() |
void |
vibrate(int milliseconds) |
void |
vibrate(long[] pattern,
int repeat) |
void |
windowHandleChanged(long windowHandle) |
isCatchBackKey, isCatchKey, isCatchMenuKey, isKeyJustPressed, isKeyPressed, setCatchBackKey, setCatchKey, setCatchMenuKeypublic DefaultLwjgl3Input(Lwjgl3Window window)
public void resetPollingStates()
resetPollingStates in interface Lwjgl3Inputpublic void windowHandleChanged(long windowHandle)
windowHandleChanged in interface Lwjgl3Inputpublic void update()
update in interface Lwjgl3Inputpublic void prepareNext()
prepareNext in interface Lwjgl3Inputpublic int getMaxPointers()
getMaxPointers in interface com.badlogic.gdx.Inputpublic int getX()
getX in interface com.badlogic.gdx.Inputpublic int getX(int pointer)
getX in interface com.badlogic.gdx.Inputpublic int getDeltaX()
getDeltaX in interface com.badlogic.gdx.Inputpublic int getDeltaX(int pointer)
getDeltaX in interface com.badlogic.gdx.Inputpublic int getY()
getY in interface com.badlogic.gdx.Inputpublic int getY(int pointer)
getY in interface com.badlogic.gdx.Inputpublic int getDeltaY()
getDeltaY in interface com.badlogic.gdx.Inputpublic int getDeltaY(int pointer)
getDeltaY in interface com.badlogic.gdx.Inputpublic boolean isTouched()
isTouched in interface com.badlogic.gdx.Inputpublic boolean justTouched()
justTouched in interface com.badlogic.gdx.Inputpublic boolean isTouched(int pointer)
isTouched in interface com.badlogic.gdx.Inputpublic float getPressure()
getPressure in interface com.badlogic.gdx.Inputpublic float getPressure(int pointer)
getPressure in interface com.badlogic.gdx.Inputpublic boolean isButtonPressed(int button)
isButtonPressed in interface com.badlogic.gdx.Inputpublic boolean isButtonJustPressed(int button)
isButtonJustPressed in interface com.badlogic.gdx.Inputpublic void getTextInput(com.badlogic.gdx.Input.TextInputListener listener,
java.lang.String title,
java.lang.String text,
java.lang.String hint)
getTextInput in interface com.badlogic.gdx.Inputpublic void getTextInput(com.badlogic.gdx.Input.TextInputListener listener,
java.lang.String title,
java.lang.String text,
java.lang.String hint,
com.badlogic.gdx.Input.OnscreenKeyboardType type)
getTextInput in interface com.badlogic.gdx.Inputpublic long getCurrentEventTime()
getCurrentEventTime in interface com.badlogic.gdx.Inputpublic void setInputProcessor(com.badlogic.gdx.InputProcessor processor)
setInputProcessor in interface com.badlogic.gdx.Inputpublic com.badlogic.gdx.InputProcessor getInputProcessor()
getInputProcessor in interface com.badlogic.gdx.Inputpublic void setCursorCatched(boolean catched)
setCursorCatched in interface com.badlogic.gdx.Inputpublic boolean isCursorCatched()
isCursorCatched in interface com.badlogic.gdx.Inputpublic void setCursorPosition(int x,
int y)
setCursorPosition in interface com.badlogic.gdx.Inputprotected char characterForKeyCode(int key)
public int getGdxKeyCode(int lwjglKeyCode)
public void dispose()
dispose in interface com.badlogic.gdx.utils.Disposablepublic float getAccelerometerX()
getAccelerometerX in interface com.badlogic.gdx.Inputpublic float getAccelerometerY()
getAccelerometerY in interface com.badlogic.gdx.Inputpublic float getAccelerometerZ()
getAccelerometerZ in interface com.badlogic.gdx.Inputpublic boolean isPeripheralAvailable(com.badlogic.gdx.Input.Peripheral peripheral)
isPeripheralAvailable in interface com.badlogic.gdx.Inputpublic int getRotation()
getRotation in interface com.badlogic.gdx.Inputpublic com.badlogic.gdx.Input.Orientation getNativeOrientation()
getNativeOrientation in interface com.badlogic.gdx.Inputpublic void setOnscreenKeyboardVisible(boolean visible)
setOnscreenKeyboardVisible in interface com.badlogic.gdx.Inputpublic void setOnscreenKeyboardVisible(boolean visible,
com.badlogic.gdx.Input.OnscreenKeyboardType type)
setOnscreenKeyboardVisible in interface com.badlogic.gdx.Inputpublic void vibrate(int milliseconds)
vibrate in interface com.badlogic.gdx.Inputpublic void vibrate(long[] pattern,
int repeat)
vibrate in interface com.badlogic.gdx.Inputpublic void cancelVibrate()
cancelVibrate in interface com.badlogic.gdx.Inputpublic float getAzimuth()
getAzimuth in interface com.badlogic.gdx.Inputpublic float getPitch()
getPitch in interface com.badlogic.gdx.Inputpublic float getRoll()
getRoll in interface com.badlogic.gdx.Inputpublic void getRotationMatrix(float[] matrix)
getRotationMatrix in interface com.badlogic.gdx.Inputpublic float getGyroscopeX()
getGyroscopeX in interface com.badlogic.gdx.Inputpublic float getGyroscopeY()
getGyroscopeY in interface com.badlogic.gdx.Inputpublic float getGyroscopeZ()
getGyroscopeZ in interface com.badlogic.gdx.Input