- sampleRate - Variable in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
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- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
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- setApplicationLogger(ApplicationLogger) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
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- setAudioConfig(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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Sets the audio device configuration.
- setAutoIconify(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
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- setBackBufferConfig(int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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Sets the bit depth of the color, depth and stencil buffer as well as multi-sampling.
- setContents(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard
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- setContinuousRendering(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
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- setCursor(Cursor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
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- setCursorCatched(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
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- setCursorPosition(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
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- setDecorated(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
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- setForegroundFPS(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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Sets the target framerate for the application.
- setForegroundFPS(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
-
Sets the target framerate for the application, when using continuous rendering.
- setFullscreenMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
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- setFullscreenMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
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Sets the app to use fullscreen mode.
- setGL20(GL20) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
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- setGL30(GL30) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
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- setGLDebugMessageControl(Lwjgl3Application.GLDebugMessageSeverity, boolean) - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
-
Enables or disables GL debug messages for the specified severity level.
- setHdpiMode(HdpiMode) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Defines how HDPI monitors are handled.
- setIcon(Pixmap...) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
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Sets the icon that will be used in the window's title bar.
- setIdleFPS(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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Sets the polling rate during idle time in non-continuous rendering mode.
- setInitialBackgroundColor(Color) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
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Sets the initial background color.
- setInitialVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
- setInitialVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
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- setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
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- setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
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- setLooping(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
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- setLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
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- setLooping(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
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- setLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
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- setMaximized(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
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- setMaximizedMonitor(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
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- setMaxNetThreads(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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Sets the maximum number of threads to use for network requests.
- setOnCompletionListener(Music.OnCompletionListener) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
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- setOnCompletionListener(Music.OnCompletionListener) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
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- setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
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- setOnscreenKeyboardVisible(boolean, Input.OnscreenKeyboardType) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
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- setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
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Sets which OpenGL version to use to emulate OpenGL ES.
- setPan(float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
-
- setPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
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- setPan(float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
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- setPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
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- setPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
-
- setPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
-
- setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
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- setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
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- setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
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- setPosition(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Sets the position of the window in logical coordinates.
- setPreferencesConfig(String, Files.FileType) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Sets the directory where Preferences will be stored, as well as the file type to be used to store them.
- setResizable(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
-
- setResizable(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
- setSizeLimits(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Sets minimum and maximum size limits for the window.
- setSoundGain(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
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- setSoundLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
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- setSoundPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
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- setSoundPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
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- setSystemCursor(Cursor.SystemCursor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
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- setTitle(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
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- setTitle(CharSequence) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
- setTitle(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the window title.
- setTransparentFramebuffer(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
-
Set transparent window hint.
- setUndecorated(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
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- setup(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
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- setVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
Sets the visibility of the window.
- setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
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- setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
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- setVolume(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
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- setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
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- setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
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- setVolume(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
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- setVSync(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
-
- setWindowedMode(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
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- setWindowedMode(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the app to use windowed mode.
- setWindowIcon(String...) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the icon that will be used in the window's title bar.
- setWindowIcon(Files.FileType, String...) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the icon that will be used in the window's title bar.
- setWindowListener(Lwjgl3WindowListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
-
- setWindowListener(Lwjgl3WindowListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the
Lwjgl3WindowListener which will be informed about iconficiation, focus loss and window close events.
- setWindowPosition(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets the position of the window in windowed mode.
- setWindowSizeLimits(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
-
Sets minimum and maximum size limits for the window.
- sibling(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
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- Sound(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Mp3.Sound
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- Sound(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Sound
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- Sound(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Wav.Sound
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- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
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- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
-
- stop(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
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- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
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- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
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- stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
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- stop(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
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- stopSound(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
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- supportsCubeMapSeamless() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
-
- supportsDisplayModeChange() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
-
- supportsExtension(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
-