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A

absolute(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
atEnd() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
 
available() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
 

C

cancelHttpRequest(Net.HttpRequest) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
 
cancelVibrate() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
channels - Variable in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
 
characterForKeyCode(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
child(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
 
classpath(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
cleanup() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
cleanupWindows() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
clear() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
close() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
 
closeRequested() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
 
closeRequested() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
Called when the user requested to close the window, e.g.
closeWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Closes this window and pauses and disposes the associated ApplicationListener.
com.badlogic.gdx.backends.lwjgl3 - package com.badlogic.gdx.backends.lwjgl3
 
com.badlogic.gdx.backends.lwjgl3.audio - package com.badlogic.gdx.backends.lwjgl3.audio
 
com.badlogic.gdx.backends.lwjgl3.audio.mock - package com.badlogic.gdx.backends.lwjgl3.audio.mock
 
contains(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
createAudio(Lwjgl3ApplicationConfiguration) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
createAudio(Lwjgl3ApplicationConfiguration) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationBase
 
created(Lwjgl3Window) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
 
created(Lwjgl3Window) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
Called after the GLFW window is created.
createFiles() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
createInput(Lwjgl3Window) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
createInput(Lwjgl3Window) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationBase
 

D

dataRemaining - Variable in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
 
DefaultLwjgl3Input - Class in com.badlogic.gdx.backends.lwjgl3
 
DefaultLwjgl3Input(Lwjgl3Window) - Constructor for class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
disableAudio(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Whether to disable audio or not.
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.JavaSoundAudioRecorder
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioRecorder
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Cursor
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
duration() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
Returns the length of the sound in seconds.

E

enableCubeMapSeamless(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
Enable or disable cubemap seamless feature.
enableGLDebugOutput(boolean, PrintStream) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Enables use of OpenGL debug message callbacks.
equals(Object) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
 
errorStream - Static variable in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
external(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
externalPath - Static variable in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 

F

file - Variable in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
file() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
 
filesDropped(String[]) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
 
filesDropped(String[]) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
Called when external files are dropped into the window, e.g from the Desktop.
flash() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
flush() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
focusGained() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
 
focusGained() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
Called when the window gained focus.
focusLost() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
 
focusLost() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
Called when the window lost focus to another window.
focusWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Brings the window to front and sets input focus.
forget(OpenALSound) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
Removes the disposed sound from the least recently played list

G

get() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getAccelerometerX() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getAccelerometerY() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getAccelerometerZ() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getApplicationLogger() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getAzimuth() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getBackBufferHeight() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getBackBufferWidth() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getBoolean(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getBoolean(String, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getBufferFormat() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getChannels() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
 
getChannels() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
getChannels() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
getChannels() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
returns the number of channels of the sound (1 for mono, 2 for stereo).
getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getContents() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard
 
getCurrentEventTime() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getDeltaTime() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getDeltaX() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getDeltaX(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getDeltaY() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getDeltaY(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getDisplayMode() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
 
getDisplayMode(Graphics.Monitor) - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
 
getDisplayMode() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getDisplayMode(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getDisplayModes() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
 
getDisplayModes(Graphics.Monitor) - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
 
getDisplayModes() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getDisplayModes(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getExternalStoragePath() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
getFileHandle(String, Files.FileType) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getFloat(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getFloat(String, float) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getFrameId() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getFramesPerSecond() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getGdxKeyCode(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getGL20() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getGL30() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getGLVersion() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getGyroscopeX() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getGyroscopeY() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getGyroscopeZ() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getHeight() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getInput() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getInputProcessor() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getInteger(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getInteger(String, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getLatency() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
 
getLatency() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
getLength() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
Get the number of bytes on the stream
getListener() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
getLocalStoragePath() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
getLogicalHeight() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getLogicalWidth() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getLogLevel() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getLong(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getLong(String, long) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getMaxPointers() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getMonitor() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getMonitor() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.Lwjgl3DisplayMode
 
getMonitorHandle() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.Lwjgl3Monitor
 
getMonitors() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
 
getMonitors() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getNativeOrientation() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getNet() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getPitch() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getPosition() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
getPosition() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
getPosition() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
getPositionX() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
getPositionY() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
getPpcX() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getPpcY() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getPpiX() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getPpiY() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getPressure() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getPressure(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getPrimaryMonitor() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
 
getPrimaryMonitor() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getRate() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
getRate() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
getRate() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
returns the original sample rate of the sound in Hz.
getRoll() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getRotation() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getRotationMatrix(float[]) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getSafeInsetBottom() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getSafeInsetLeft() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getSafeInsetRight() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getSafeInsetTop() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getSampleRate() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
 
getSoundId(int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
getSourceId(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
getSourceId() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
getString(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getString(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
getTextInput(Input.TextInputListener, String, String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getTextInput(Input.TextInputListener, String, String, String, Input.OnscreenKeyboardType) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getType() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getType() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getVersion() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
getVolume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
getVolume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
getWidth() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
getWindowHandle() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
getWindowListener() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
getX() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getX(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getY() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
getY(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 

H

hasContents() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard
 
hashCode() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 

I

iconified(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
 
iconified(boolean) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
Called when the window is iconified (i.e.
iconifyWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Minimizes (iconifies) the window.
internal(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
isButtonJustPressed(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
isButtonPressed(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
isContinuousRendering() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
isCursorCatched() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
isExternalStorageAvailable() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
isFocused() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
isFullscreen() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
isGL30Available() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
isIconified() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Whether the window is iconfieid
isLocalStorageAvailable() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
isLooping() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
isLooping() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
isMono() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
 
isMono() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
isPlaying() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
isPlaying() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
isPlaying() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
isTouched() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
isTouched(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 

J

JavaSoundAudioRecorder - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
JavaSoundAudioRecorder(int, boolean) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.JavaSoundAudioRecorder
 
justTouched() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 

L

load() - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader
 
local(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
localPath - Static variable in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
log(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
log(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
 
log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
 
loop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
loop(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
loop(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
loop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Music
 
loop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
By default, does just the same as reset().
loop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
loop(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
loop(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
loop() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
Lwjgl3Application - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3Application(ApplicationListener) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
Lwjgl3Application(ApplicationListener, Lwjgl3ApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
Lwjgl3Application.GLDebugMessageSeverity - Enum in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3ApplicationBase - Interface in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3ApplicationConfiguration - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3ApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
 
Lwjgl3ApplicationConfiguration.GLEmulation - Enum in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3ApplicationLogger - Class in com.badlogic.gdx.backends.lwjgl3
Default implementation of ApplicationLogger for Lwjgl3
Lwjgl3ApplicationLogger() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationLogger
 
Lwjgl3Audio - Interface in com.badlogic.gdx.backends.lwjgl3.audio
 
Lwjgl3Clipboard - Class in com.badlogic.gdx.backends.lwjgl3
Clipboard implementation for desktop that uses the system clipboard via GLFW.
Lwjgl3Clipboard() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard
 
Lwjgl3Cursor - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3FileHandle - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3FileHandle(String, Files.FileType) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
 
Lwjgl3FileHandle(File, Files.FileType) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
 
Lwjgl3Files - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3Files() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Files
 
Lwjgl3Graphics - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3Graphics(Lwjgl3Window) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
Lwjgl3Graphics.Lwjgl3DisplayMode - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3Graphics.Lwjgl3Monitor - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3Input - Interface in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3NativesLoader - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3NativesLoader() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader
 
Lwjgl3Net - Class in com.badlogic.gdx.backends.lwjgl3
LWJGL implementation of the Net API, it could be reused in other Desktop backends since it doesn't depend on LWJGL.
Lwjgl3Net(Lwjgl3ApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
 
Lwjgl3Preferences - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3Preferences(String, String) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
Lwjgl3Preferences(FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
Lwjgl3Window - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3WindowAdapter - Class in com.badlogic.gdx.backends.lwjgl3
Convenience implementation of Lwjgl3WindowListener.
Lwjgl3WindowAdapter() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
 
Lwjgl3WindowConfiguration - Class in com.badlogic.gdx.backends.lwjgl3
 
Lwjgl3WindowConfiguration() - Constructor for class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
 
Lwjgl3WindowListener - Interface in com.badlogic.gdx.backends.lwjgl3
Receives notifications of various window events, such as iconification, focus loss and gain, and window close events.

M

maximized(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
 
maximized(boolean) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
Called when the window is maximized, or restored from the maximized state.
maximizeWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Maximizes the window.
MockAudio - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
The headless backend does its best to mock elements.
MockAudio() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
 
MockAudioDevice - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
The headless backend does its best to mock elements.
MockAudioDevice() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
 
MockAudioRecorder - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
The headless backend does its best to mock elements.
MockAudioRecorder() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioRecorder
 
MockMusic - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
The headless backend does its best to mock elements.
MockMusic() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
MockSound - Class in com.badlogic.gdx.backends.lwjgl3.audio.mock
The headless backend does its best to mock elements.
MockSound() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
Mp3 - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
Mp3() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Mp3
 
Mp3.Music - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
Mp3.Sound - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
Music(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Mp3.Music
 
Music(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Music
 
Music(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Wav.Music
 

N

newAudioDevice(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
 
newAudioDevice(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
newAudioRecorder(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
 
newAudioRecorder(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
newClientSocket(Net.Protocol, String, int, SocketHints) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
 
newCursor(Pixmap, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
newMusic(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
 
newMusic(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
newServerSocket(Net.Protocol, String, int, ServerSocketHints) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
 
newServerSocket(Net.Protocol, int, ServerSocketHints) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
 
newSound(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
 
newSound(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
newWindow(ApplicationListener, Lwjgl3WindowConfiguration) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
Creates a new Lwjgl3Window using the provided listener and Lwjgl3WindowConfiguration.

O

Ogg - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
Ogg() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Ogg
 
Ogg.Music - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
Ogg.Sound - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
OggInputStream - Class in com.badlogic.gdx.backends.lwjgl3.audio
An input stream to read Ogg Vorbis.
OggInputStream(InputStream) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
Create a new stream to decode OGG data
OggInputStream(InputStream, OggInputStream) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
Create a new stream to decode OGG data, reusing buffers from another stream.
OpenALAudioDevice - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
OpenALAudioDevice(OpenALLwjgl3Audio, int, boolean, int, int) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
OpenALLwjgl3Audio - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
OpenALLwjgl3Audio() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
OpenALLwjgl3Audio(int, int, int) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
OpenALMusic - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
OpenALMusic(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
OpenALSound - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
OpenALSound(OpenALLwjgl3Audio) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
openURI(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
 

P

parent() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
 
pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
 
pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
pause(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
pause() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
pause(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
pauseSound(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
play() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
play() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
play(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
play(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
play() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
play() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
play(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
play(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Post a Runnable to this window's event queue.
prepareNext() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
prepareNext() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input
 
put(Map<String, ?>) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
putBoolean(String, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
putFloat(String, float) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
putInteger(String, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
putLong(String, long) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
putString(String, String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 

R

read(short[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.JavaSoundAudioRecorder
 
read(short[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioRecorder
 
read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Mp3.Music
 
read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Music
 
read() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
 
read(byte[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
 
read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OggInputStream
 
read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
Fills as much of the buffer as possible and returns the number of bytes filled.
read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.Music
 
read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
 
refreshRequested() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter
 
refreshRequested() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowListener
Called when the window content is damaged and needs to be refreshed.
registerMusic(String, Class<? extends OpenALMusic>) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
registerSound(String, Class<? extends OpenALSound>) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
remove(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences
 
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
requestRendering() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
reset() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Mp3.Music
 
reset() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Music
 
reset() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
Resets the stream to the beginning.
reset() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.Music
 
resetDeltaTime() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
resetPollingStates() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
resetPollingStates() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input
 
restoreWindow() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
De-minimizes (de-iconifies) and de-maximizes the window.
resume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
 
resume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
resume(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
resume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
resume() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
resume(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
resumeSound(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
retain(OpenALSound, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
Retains a list of the most recently played sounds and stops the sound played least recently if necessary for a new sound to play

S

sampleRate - Variable in class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
 
sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Net
 
setApplicationLogger(ApplicationLogger) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
setAudioConfig(int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Sets the audio device configuration.
setAutoIconify(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
 
setBackBufferConfig(int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Sets the bit depth of the color, depth and stencil buffer as well as multi-sampling.
setContents(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Clipboard
 
setContinuousRendering(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setCursor(Cursor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setCursorCatched(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
setCursorPosition(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
setDecorated(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
 
setForegroundFPS(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Sets the target framerate for the application.
setForegroundFPS(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
Sets the target framerate for the application, when using continuous rendering.
setFullscreenMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setFullscreenMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets the app to use fullscreen mode.
setGL20(GL20) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setGL30(GL30) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setGLDebugMessageControl(Lwjgl3Application.GLDebugMessageSeverity, boolean) - Static method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
Enables or disables GL debug messages for the specified severity level.
setHdpiMode(HdpiMode) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Defines how HDPI monitors are handled.
setIcon(Pixmap...) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Sets the icon that will be used in the window's title bar.
setIdleFPS(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Sets the polling rate during idle time in non-continuous rendering mode.
setInitialBackgroundColor(Color) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets the initial background color.
setInitialVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
 
setInitialVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
 
setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
 
setLooping(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
setLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
setLooping(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
setLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
setMaximized(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
 
setMaximizedMonitor(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
 
setMaxNetThreads(int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Sets the maximum number of threads to use for network requests.
setOnCompletionListener(Music.OnCompletionListener) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
setOnCompletionListener(Music.OnCompletionListener) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
setOnscreenKeyboardVisible(boolean, Input.OnscreenKeyboardType) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Sets which OpenGL version to use to emulate OpenGL ES.
setPan(float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
setPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
setPan(float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
setPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
setPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
setPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
setPosition(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Sets the position of the window in logical coordinates.
setPreferencesConfig(String, Files.FileType) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Sets the directory where Preferences will be stored, as well as the file type to be used to store them.
setResizable(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setResizable(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
 
setSizeLimits(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Sets minimum and maximum size limits for the window.
setSoundGain(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
setSoundLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
setSoundPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
setSoundPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
setSystemCursor(Cursor.SystemCursor) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setTitle(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setTitle(CharSequence) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
setTitle(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets the window title.
setTransparentFramebuffer(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
Set transparent window hint.
setUndecorated(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setup(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
setVisible(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
Sets the visibility of the window.
setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
 
setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
setVolume(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
setVolume(long, float) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
setVSync(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setWindowedMode(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
setWindowedMode(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets the app to use windowed mode.
setWindowIcon(String...) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets the icon that will be used in the window's title bar.
setWindowIcon(Files.FileType, String...) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets the icon that will be used in the window's title bar.
setWindowListener(Lwjgl3WindowListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window
 
setWindowListener(Lwjgl3WindowListener) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets the Lwjgl3WindowListener which will be informed about iconficiation, focus loss and window close events.
setWindowPosition(int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets the position of the window in windowed mode.
setWindowSizeLimits(int, int, int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets minimum and maximum size limits for the window.
sibling(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3FileHandle
 
Sound(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Mp3.Sound
 
Sound(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Ogg.Sound
 
Sound(OpenALLwjgl3Audio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Wav.Sound
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockMusic
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
stop(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockSound
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
stop(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALSound
 
stopSound(long) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
supportsCubeMapSeamless() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
supportsDisplayModeChange() - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 
supportsExtension(String) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics
 

U

update() - Method in interface com.badlogic.gdx.backends.lwjgl3.audio.Lwjgl3Audio
 
update() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudio
 
update() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALLwjgl3Audio
 
update() - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic
 
update() - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
update() - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input
 
useVsync(boolean) - Method in class com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowConfiguration
Sets whether to use vsync.

V

valueOf(String) - Static method in enum com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.GLDebugMessageSeverity
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation
Returns the enum constant of this type with the specified name.
values() - Static method in enum com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.GLDebugMessageSeverity
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration.GLEmulation
Returns an array containing the constants of this enum type, in the order they are declared.
vibrate(int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
vibrate(long[], int) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 

W

Wav - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
Wav() - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Wav
 
Wav.Music - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
Wav.Sound - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
Wav.WavInputStream - Class in com.badlogic.gdx.backends.lwjgl3.audio
 
WavInputStream(FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl3.audio.Wav.WavInputStream
 
windowHandleChanged(long) - Method in class com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input
 
windowHandleChanged(long) - Method in interface com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input
 
writeSamples(short[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
 
writeSamples(float[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.mock.MockAudioDevice
 
writeSamples(short[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
writeSamples(float[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
writeSamples(byte[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl3.audio.OpenALAudioDevice
 
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