| Modifier and Type | Field and Description |
|---|---|
static int |
height
last viewport set, needed because GLKView resets the viewport on each call to render...
|
static int |
width
last viewport set, needed because GLKView resets the viewport on each call to render...
|
static int |
x
last viewport set, needed because GLKView resets the viewport on each call to render...
|
static int |
y
last viewport set, needed because GLKView resets the viewport on each call to render...
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO| Constructor and Description |
|---|
IOSGLES20() |
| Modifier and Type | Method and Description |
|---|---|
void |
glActiveTexture(int texture) |
void |
glAttachShader(int program,
int shader) |
void |
glBindAttribLocation(int program,
int index,
String name) |
void |
glBindBuffer(int target,
int buffer) |
void |
glBindFramebuffer(int target,
int framebuffer) |
void |
glBindRenderbuffer(int target,
int renderbuffer) |
void |
glBindTexture(int target,
int texture) |
void |
glBlendColor(float red,
float green,
float blue,
float alpha) |
void |
glBlendEquation(int mode) |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha) |
void |
glBlendFunc(int sfactor,
int dfactor) |
void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
void |
glBufferData(int target,
int size,
Buffer data,
int usage) |
void |
glBufferSubData(int target,
int offset,
int size,
Buffer data) |
int |
glCheckFramebufferStatus(int target) |
void |
glClear(int mask) |
void |
glClearColor(float red,
float green,
float blue,
float alpha) |
void |
glClearDepthf(float depth) |
void |
glClearStencil(int s) |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
void |
glCompileShader(int shader) |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data) |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
int |
glCreateProgram() |
int |
glCreateShader(int type) |
void |
glCullFace(int mode) |
void |
glDeleteBuffer(int buffer) |
void |
glDeleteBuffers(int n,
IntBuffer buffers) |
void |
glDeleteFramebuffer(int framebuffer) |
void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers) |
void |
glDeleteProgram(int program) |
void |
glDeleteRenderbuffer(int renderbuffer) |
void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers) |
void |
glDeleteShader(int shader) |
void |
glDeleteTexture(int texture) |
void |
glDeleteTextures(int n,
IntBuffer textures) |
void |
glDepthFunc(int func) |
void |
glDepthMask(boolean flag) |
void |
glDepthRangef(float zNear,
float zFar) |
void |
glDetachShader(int program,
int shader) |
void |
glDisable(int cap) |
void |
glDisableVertexAttribArray(int index) |
void |
glDrawArrays(int mode,
int first,
int count) |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices) |
void |
glDrawElements(int mode,
int count,
int type,
int indices) |
void |
glEnable(int cap) |
void |
glEnableVertexAttribArray(int index) |
void |
glFinish() |
void |
glFlush() |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer) |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level) |
void |
glFrontFace(int mode) |
int |
glGenBuffer() |
void |
glGenBuffers(int n,
IntBuffer buffers) |
void |
glGenerateMipmap(int target) |
int |
glGenFramebuffer() |
void |
glGenFramebuffers(int n,
IntBuffer framebuffers) |
int |
glGenRenderbuffer() |
void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers) |
int |
glGenTexture() |
void |
glGenTextures(int n,
IntBuffer textures) |
String |
glGetActiveAttrib(int program,
int index,
IntBuffer size,
IntBuffer type) |
String |
glGetActiveUniform(int program,
int index,
IntBuffer size,
IntBuffer type) |
void |
glGetAttachedShaders(int program,
int maxcount,
Buffer count,
IntBuffer shaders) |
int |
glGetAttribLocation(int program,
String name) |
void |
glGetBooleanv(int pname,
Buffer params) |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params) |
int |
glGetError() |
void |
glGetFloatv(int pname,
FloatBuffer params) |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params) |
void |
glGetIntegerv(int pname,
IntBuffer params) |
String |
glGetProgramInfoLog(int program) |
void |
glGetProgramiv(int program,
int pname,
IntBuffer params) |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params) |
String |
glGetShaderInfoLog(int shader) |
void |
glGetShaderiv(int shader,
int pname,
IntBuffer params) |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision) |
void |
glGetShaderSource(int shader,
int bufsize,
Buffer length,
String source) |
String |
glGetString(int name) |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params) |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params) |
void |
glGetUniformfv(int program,
int location,
FloatBuffer params) |
void |
glGetUniformiv(int program,
int location,
IntBuffer params) |
int |
glGetUniformLocation(int program,
String name) |
void |
glGetVertexAttribfv(int index,
int pname,
FloatBuffer params) |
void |
glGetVertexAttribiv(int index,
int pname,
IntBuffer params) |
void |
glGetVertexAttribPointerv(int index,
int pname,
Buffer pointer) |
void |
glHint(int target,
int mode) |
boolean |
glIsBuffer(int buffer) |
boolean |
glIsEnabled(int cap) |
boolean |
glIsFramebuffer(int framebuffer) |
boolean |
glIsProgram(int program) |
boolean |
glIsRenderbuffer(int renderbuffer) |
boolean |
glIsShader(int shader) |
boolean |
glIsTexture(int texture) |
void |
glLineWidth(float width) |
void |
glLinkProgram(int program) |
void |
glPixelStorei(int pname,
int param) |
void |
glPolygonOffset(float factor,
float units) |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glReleaseShaderCompiler() |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height) |
void |
glSampleCoverage(float value,
boolean invert) |
void |
glScissor(int x,
int y,
int width,
int height) |
void |
glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length) |
void |
glShaderSource(int shader,
String string) |
void |
glStencilFunc(int func,
int ref,
int mask) |
void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask) |
void |
glStencilMask(int mask) |
void |
glStencilMaskSeparate(int face,
int mask) |
void |
glStencilOp(int fail,
int zfail,
int zpass) |
void |
glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexParameterf(int target,
int pname,
float param) |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params) |
void |
glTexParameteri(int target,
int pname,
int param) |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params) |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glUniform1f(int location,
float x) |
void |
glUniform1fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform1fv(int location,
int count,
FloatBuffer v) |
void |
glUniform1i(int location,
int x) |
void |
glUniform1iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform1iv(int location,
int count,
IntBuffer v) |
void |
glUniform2f(int location,
float x,
float y) |
void |
glUniform2fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform2fv(int location,
int count,
FloatBuffer v) |
void |
glUniform2i(int location,
int x,
int y) |
void |
glUniform2iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform2iv(int location,
int count,
IntBuffer v) |
void |
glUniform3f(int location,
float x,
float y,
float z) |
void |
glUniform3fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform3fv(int location,
int count,
FloatBuffer v) |
void |
glUniform3i(int location,
int x,
int y,
int z) |
void |
glUniform3iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform3iv(int location,
int count,
IntBuffer v) |
void |
glUniform4f(int location,
float x,
float y,
float z,
float w) |
void |
glUniform4fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform4fv(int location,
int count,
FloatBuffer v) |
void |
glUniform4i(int location,
int x,
int y,
int z,
int w) |
void |
glUniform4iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform4iv(int location,
int count,
IntBuffer v) |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUseProgram(int program) |
void |
glValidateProgram(int program) |
void |
glVertexAttrib1f(int indx,
float x) |
void |
glVertexAttrib1fv(int indx,
FloatBuffer values) |
void |
glVertexAttrib2f(int indx,
float x,
float y) |
void |
glVertexAttrib2fv(int indx,
FloatBuffer values) |
void |
glVertexAttrib3f(int indx,
float x,
float y,
float z) |
void |
glVertexAttrib3fv(int indx,
FloatBuffer values) |
void |
glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w) |
void |
glVertexAttrib4fv(int indx,
FloatBuffer values) |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr) |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int ptr) |
void |
glViewport(int x,
int y,
int width,
int height) |
void |
glViewportJni(int x,
int y,
int width,
int height) |
public static int x
public static int y
public static int width
public static int height
public void glActiveTexture(int texture)
glActiveTexture in interface GL20public void glAttachShader(int program,
int shader)
glAttachShader in interface GL20public void glBindAttribLocation(int program,
int index,
String name)
glBindAttribLocation in interface GL20public void glBindBuffer(int target,
int buffer)
glBindBuffer in interface GL20public void glBindFramebuffer(int target,
int framebuffer)
glBindFramebuffer in interface GL20public void glBindRenderbuffer(int target,
int renderbuffer)
glBindRenderbuffer in interface GL20public void glBindTexture(int target,
int texture)
glBindTexture in interface GL20public void glBlendColor(float red,
float green,
float blue,
float alpha)
glBlendColor in interface GL20public void glBlendEquation(int mode)
glBlendEquation in interface GL20public void glBlendEquationSeparate(int modeRGB,
int modeAlpha)
glBlendEquationSeparate in interface GL20public void glBlendFunc(int sfactor,
int dfactor)
glBlendFunc in interface GL20public void glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
glBlendFuncSeparate in interface GL20public void glBufferData(int target,
int size,
Buffer data,
int usage)
glBufferData in interface GL20public void glBufferSubData(int target,
int offset,
int size,
Buffer data)
glBufferSubData in interface GL20public int glCheckFramebufferStatus(int target)
glCheckFramebufferStatus in interface GL20public void glClearColor(float red,
float green,
float blue,
float alpha)
glClearColor in interface GL20public void glClearDepthf(float depth)
glClearDepthf in interface GL20public void glClearStencil(int s)
glClearStencil in interface GL20public void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
glColorMask in interface GL20public void glCompileShader(int shader)
glCompileShader in interface GL20public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
glCompressedTexImage2D in interface GL20public void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
glCompressedTexSubImage2D in interface GL20public void glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
glCopyTexImage2D in interface GL20public void glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
glCopyTexSubImage2D in interface GL20public int glCreateProgram()
glCreateProgram in interface GL20public int glCreateShader(int type)
glCreateShader in interface GL20public void glCullFace(int mode)
glCullFace in interface GL20public void glDeleteBuffers(int n,
IntBuffer buffers)
glDeleteBuffers in interface GL20public void glDeleteBuffer(int buffer)
glDeleteBuffer in interface GL20public void glDeleteFramebuffers(int n,
IntBuffer framebuffers)
glDeleteFramebuffers in interface GL20public void glDeleteFramebuffer(int framebuffer)
glDeleteFramebuffer in interface GL20public void glDeleteProgram(int program)
glDeleteProgram in interface GL20public void glDeleteRenderbuffers(int n,
IntBuffer renderbuffers)
glDeleteRenderbuffers in interface GL20public void glDeleteRenderbuffer(int renderbuffer)
glDeleteRenderbuffer in interface GL20public void glDeleteShader(int shader)
glDeleteShader in interface GL20public void glDeleteTextures(int n,
IntBuffer textures)
glDeleteTextures in interface GL20public void glDeleteTexture(int texture)
glDeleteTexture in interface GL20public void glDepthFunc(int func)
glDepthFunc in interface GL20public void glDepthMask(boolean flag)
glDepthMask in interface GL20public void glDepthRangef(float zNear,
float zFar)
glDepthRangef in interface GL20public void glDetachShader(int program,
int shader)
glDetachShader in interface GL20public void glDisableVertexAttribArray(int index)
glDisableVertexAttribArray in interface GL20public void glDrawArrays(int mode,
int first,
int count)
glDrawArrays in interface GL20public void glDrawElements(int mode,
int count,
int type,
Buffer indices)
glDrawElements in interface GL20public void glDrawElements(int mode,
int count,
int type,
int indices)
glDrawElements in interface GL20public void glEnableVertexAttribArray(int index)
glEnableVertexAttribArray in interface GL20public void glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
glFramebufferRenderbuffer in interface GL20public void glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
glFramebufferTexture2D in interface GL20public void glFrontFace(int mode)
glFrontFace in interface GL20public void glGenBuffers(int n,
IntBuffer buffers)
glGenBuffers in interface GL20public int glGenBuffer()
glGenBuffer in interface GL20public void glGenerateMipmap(int target)
glGenerateMipmap in interface GL20public void glGenFramebuffers(int n,
IntBuffer framebuffers)
glGenFramebuffers in interface GL20public int glGenFramebuffer()
glGenFramebuffer in interface GL20public void glGenRenderbuffers(int n,
IntBuffer renderbuffers)
glGenRenderbuffers in interface GL20public int glGenRenderbuffer()
glGenRenderbuffer in interface GL20public void glGenTextures(int n,
IntBuffer textures)
glGenTextures in interface GL20public int glGenTexture()
glGenTexture in interface GL20public String glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type)
glGetActiveAttrib in interface GL20public String glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type)
glGetActiveUniform in interface GL20public void glGetAttachedShaders(int program,
int maxcount,
Buffer count,
IntBuffer shaders)
glGetAttachedShaders in interface GL20public int glGetAttribLocation(int program,
String name)
glGetAttribLocation in interface GL20public void glGetBooleanv(int pname,
Buffer params)
glGetBooleanv in interface GL20public void glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
glGetBufferParameteriv in interface GL20public int glGetError()
glGetError in interface GL20public void glGetFloatv(int pname,
FloatBuffer params)
glGetFloatv in interface GL20public void glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
glGetFramebufferAttachmentParameteriv in interface GL20public void glGetIntegerv(int pname,
IntBuffer params)
glGetIntegerv in interface GL20public void glGetProgramiv(int program,
int pname,
IntBuffer params)
glGetProgramiv in interface GL20public String glGetProgramInfoLog(int program)
glGetProgramInfoLog in interface GL20public void glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
glGetRenderbufferParameteriv in interface GL20public void glGetShaderiv(int shader,
int pname,
IntBuffer params)
glGetShaderiv in interface GL20public String glGetShaderInfoLog(int shader)
glGetShaderInfoLog in interface GL20public void glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
glGetShaderPrecisionFormat in interface GL20public void glGetShaderSource(int shader,
int bufsize,
Buffer length,
String source)
public String glGetString(int name)
glGetString in interface GL20public void glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
glGetTexParameterfv in interface GL20public void glGetTexParameteriv(int target,
int pname,
IntBuffer params)
glGetTexParameteriv in interface GL20public void glGetUniformfv(int program,
int location,
FloatBuffer params)
glGetUniformfv in interface GL20public void glGetUniformiv(int program,
int location,
IntBuffer params)
glGetUniformiv in interface GL20public int glGetUniformLocation(int program,
String name)
glGetUniformLocation in interface GL20public void glGetVertexAttribfv(int index,
int pname,
FloatBuffer params)
glGetVertexAttribfv in interface GL20public void glGetVertexAttribiv(int index,
int pname,
IntBuffer params)
glGetVertexAttribiv in interface GL20public void glGetVertexAttribPointerv(int index,
int pname,
Buffer pointer)
glGetVertexAttribPointerv in interface GL20public boolean glIsBuffer(int buffer)
glIsBuffer in interface GL20public boolean glIsEnabled(int cap)
glIsEnabled in interface GL20public boolean glIsFramebuffer(int framebuffer)
glIsFramebuffer in interface GL20public boolean glIsProgram(int program)
glIsProgram in interface GL20public boolean glIsRenderbuffer(int renderbuffer)
glIsRenderbuffer in interface GL20public boolean glIsShader(int shader)
glIsShader in interface GL20public boolean glIsTexture(int texture)
glIsTexture in interface GL20public void glLineWidth(float width)
glLineWidth in interface GL20public void glLinkProgram(int program)
glLinkProgram in interface GL20public void glPixelStorei(int pname,
int param)
glPixelStorei in interface GL20public void glPolygonOffset(float factor,
float units)
glPolygonOffset in interface GL20public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
glReadPixels in interface GL20public void glReleaseShaderCompiler()
glReleaseShaderCompiler in interface GL20public void glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
glRenderbufferStorage in interface GL20public void glSampleCoverage(float value,
boolean invert)
glSampleCoverage in interface GL20public void glScissor(int x,
int y,
int width,
int height)
public void glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
glShaderBinary in interface GL20public void glShaderSource(int shader,
String string)
glShaderSource in interface GL20public void glStencilFunc(int func,
int ref,
int mask)
glStencilFunc in interface GL20public void glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
glStencilFuncSeparate in interface GL20public void glStencilMask(int mask)
glStencilMask in interface GL20public void glStencilMaskSeparate(int face,
int mask)
glStencilMaskSeparate in interface GL20public void glStencilOp(int fail,
int zfail,
int zpass)
glStencilOp in interface GL20public void glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass)
glStencilOpSeparate in interface GL20public void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
glTexImage2D in interface GL20public void glTexParameterf(int target,
int pname,
float param)
glTexParameterf in interface GL20public void glTexParameterfv(int target,
int pname,
FloatBuffer params)
glTexParameterfv in interface GL20public void glTexParameteri(int target,
int pname,
int param)
glTexParameteri in interface GL20public void glTexParameteriv(int target,
int pname,
IntBuffer params)
glTexParameteriv in interface GL20public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
glTexSubImage2D in interface GL20public void glUniform1f(int location,
float x)
glUniform1f in interface GL20public void glUniform1fv(int location,
int count,
FloatBuffer v)
glUniform1fv in interface GL20public void glUniform1fv(int location,
int count,
float[] v,
int offset)
glUniform1fv in interface GL20public void glUniform1i(int location,
int x)
glUniform1i in interface GL20public void glUniform1iv(int location,
int count,
IntBuffer v)
glUniform1iv in interface GL20public void glUniform1iv(int location,
int count,
int[] v,
int offset)
glUniform1iv in interface GL20public void glUniform2f(int location,
float x,
float y)
glUniform2f in interface GL20public void glUniform2fv(int location,
int count,
FloatBuffer v)
glUniform2fv in interface GL20public void glUniform2fv(int location,
int count,
float[] v,
int offset)
glUniform2fv in interface GL20public void glUniform2i(int location,
int x,
int y)
glUniform2i in interface GL20public void glUniform2iv(int location,
int count,
IntBuffer v)
glUniform2iv in interface GL20public void glUniform2iv(int location,
int count,
int[] v,
int offset)
glUniform2iv in interface GL20public void glUniform3f(int location,
float x,
float y,
float z)
glUniform3f in interface GL20public void glUniform3fv(int location,
int count,
FloatBuffer v)
glUniform3fv in interface GL20public void glUniform3fv(int location,
int count,
float[] v,
int offset)
glUniform3fv in interface GL20public void glUniform3i(int location,
int x,
int y,
int z)
glUniform3i in interface GL20public void glUniform3iv(int location,
int count,
IntBuffer v)
glUniform3iv in interface GL20public void glUniform3iv(int location,
int count,
int[] v,
int offset)
glUniform3iv in interface GL20public void glUniform4f(int location,
float x,
float y,
float z,
float w)
glUniform4f in interface GL20public void glUniform4fv(int location,
int count,
FloatBuffer v)
glUniform4fv in interface GL20public void glUniform4fv(int location,
int count,
float[] v,
int offset)
glUniform4fv in interface GL20public void glUniform4i(int location,
int x,
int y,
int z,
int w)
glUniform4i in interface GL20public void glUniform4iv(int location,
int count,
IntBuffer v)
glUniform4iv in interface GL20public void glUniform4iv(int location,
int count,
int[] v,
int offset)
glUniform4iv in interface GL20public void glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix2fv in interface GL20public void glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix2fv in interface GL20public void glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix3fv in interface GL20public void glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix3fv in interface GL20public void glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix4fv in interface GL20public void glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix4fv in interface GL20public void glUseProgram(int program)
glUseProgram in interface GL20public void glValidateProgram(int program)
glValidateProgram in interface GL20public void glVertexAttrib1f(int indx,
float x)
glVertexAttrib1f in interface GL20public void glVertexAttrib1fv(int indx,
FloatBuffer values)
glVertexAttrib1fv in interface GL20public void glVertexAttrib2f(int indx,
float x,
float y)
glVertexAttrib2f in interface GL20public void glVertexAttrib2fv(int indx,
FloatBuffer values)
glVertexAttrib2fv in interface GL20public void glVertexAttrib3f(int indx,
float x,
float y,
float z)
glVertexAttrib3f in interface GL20public void glVertexAttrib3fv(int indx,
FloatBuffer values)
glVertexAttrib3fv in interface GL20public void glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w)
glVertexAttrib4f in interface GL20public void glVertexAttrib4fv(int indx,
FloatBuffer values)
glVertexAttrib4fv in interface GL20public void glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
glVertexAttribPointer in interface GL20public void glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int ptr)
glVertexAttribPointer in interface GL20public void glViewport(int x,
int y,
int width,
int height)
glViewport in interface GL20public void glViewportJni(int x,
int y,
int width,
int height)
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