public class ClosestRayResultCallback extends RayResultCallback
className| Constructor and Description |
|---|
ClosestRayResultCallback(long cPtr,
boolean cMemoryOwn)
Construct a new ClosestRayResultCallback, normally you should not need this constructor it's intended for low-level usage.
|
ClosestRayResultCallback(Vector3 rayFromWorld,
Vector3 rayToWorld) |
| Modifier and Type | Method and Description |
|---|---|
float |
addSingleResult(LocalRayResult rayResult,
boolean normalInWorldSpace) |
static long |
getCPtr(ClosestRayResultCallback obj) |
void |
getHitNormalWorld(Vector3 out) |
void |
getHitPointWorld(Vector3 out) |
void |
getRayFromWorld(Vector3 out) |
void |
getRayToWorld(Vector3 out) |
void |
setHitNormalWorld(Vector3 value) |
void |
setHitPointWorld(Vector3 value) |
void |
setRayFromWorld(Vector3 value) |
void |
setRayToWorld(Vector3 value) |
void |
swigReleaseOwnership() |
void |
swigTakeOwnership() |
getClosestHitFraction, getCollisionFilterGroup, getCollisionFilterMask, getCollisionObject, getCPtr, getFlags, hasHit, needsCollision, setClosestHitFraction, setCollisionFilterGroup, setCollisionFilterMask, setCollisionObject, setFlagsdispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic ClosestRayResultCallback(long cPtr,
boolean cMemoryOwn)
public static long getCPtr(ClosestRayResultCallback obj)
public void swigReleaseOwnership()
swigReleaseOwnership in class RayResultCallbackpublic void swigTakeOwnership()
swigTakeOwnership in class RayResultCallbackpublic float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace)
addSingleResult in class RayResultCallbackpublic void getRayFromWorld(Vector3 out)
public void setRayFromWorld(Vector3 value)
public void getRayToWorld(Vector3 out)
public void setRayToWorld(Vector3 value)
public void getHitNormalWorld(Vector3 out)
public void setHitNormalWorld(Vector3 value)
public void getHitPointWorld(Vector3 out)
public void setHitPointWorld(Vector3 value)
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