Constructors
| Constructor and Description |
CollisionObjectWrapper(btCollisionObject collisionObject) |
CollisionObjectWrapper(btCollisionObject collisionObject,
int partId) |
CollisionObjectWrapper(btCollisionObject collisionObject,
int partId,
int index) |
CollisionObjectWrapper(btCollisionObjectWrapper parent,
btCollisionObject collisionObject) |
CollisionObjectWrapper(btCollisionObjectWrapper parent,
btCollisionObject collisionObject,
int partId) |
CollisionObjectWrapper(btCollisionObjectWrapper parent,
btCollisionObject collisionObject,
int partId,
int index) |
CollisionObjectWrapper(btCollisionObjectWrapper parent,
btCollisionShape shape,
btCollisionObject collisionObject,
Matrix4 worldTransform) |
CollisionObjectWrapper(btCollisionObjectWrapper parent,
btCollisionShape shape,
btCollisionObject collisionObject,
Matrix4 worldTransform,
int partId) |
CollisionObjectWrapper(btCollisionObjectWrapper parent,
btCollisionShape shape,
btCollisionObject collisionObject,
Matrix4 worldTransform,
int partId,
int index) |
CollisionObjectWrapper(btCollisionShape shape,
btCollisionObject collisionObject,
Matrix4 worldTransform) |
CollisionObjectWrapper(btCollisionShape shape,
btCollisionObject collisionObject,
Matrix4 worldTransform,
int partId) |
CollisionObjectWrapper(btCollisionShape shape,
btCollisionObject collisionObject,
Matrix4 worldTransform,
int partId,
int index) |
CollisionObjectWrapper(long cPtr,
boolean cMemoryOwn)
Construct a new CollisionObjectWrapper, normally you should not need this constructor it's intended for low-level usage.
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