public class ContactResultCallback extends BulletBase
className| Constructor and Description |
|---|
ContactResultCallback() |
ContactResultCallback(long cPtr,
boolean cMemoryOwn)
Construct a new ContactResultCallback, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
float |
addSingleResult(btManifoldPoint cp,
btCollisionObjectWrapper colObj0Wrap,
int partId0,
int index0,
btCollisionObjectWrapper colObj1Wrap,
int partId1,
int index1) |
float |
getClosestDistanceThreshold() |
int |
getCollisionFilterGroup() |
int |
getCollisionFilterMask() |
static long |
getCPtr(ContactResultCallback obj) |
boolean |
needsCollision(btBroadphaseProxy proxy0) |
void |
setClosestDistanceThreshold(float value) |
void |
setCollisionFilterGroup(int value) |
void |
setCollisionFilterMask(int value) |
void |
swigReleaseOwnership() |
void |
swigTakeOwnership() |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic ContactResultCallback(long cPtr,
boolean cMemoryOwn)
public ContactResultCallback()
public static long getCPtr(ContactResultCallback obj)
public void swigReleaseOwnership()
public void swigTakeOwnership()
public void setCollisionFilterGroup(int value)
public int getCollisionFilterGroup()
public void setCollisionFilterMask(int value)
public int getCollisionFilterMask()
public void setClosestDistanceThreshold(float value)
public float getClosestDistanceThreshold()
public boolean needsCollision(btBroadphaseProxy proxy0)
public float addSingleResult(btManifoldPoint cp, btCollisionObjectWrapper colObj0Wrap, int partId0, int index0, btCollisionObjectWrapper colObj1Wrap, int partId1, int index1)
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