public class ICollide extends BulletBase
className| Constructor and Description |
|---|
ICollide() |
ICollide(long cPtr,
boolean cMemoryOwn)
Construct a new ICollide, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
AllLeaves(btDbvtNode arg0) |
boolean |
Descent(btDbvtNode arg0) |
static long |
getCPtr(ICollide obj) |
void |
Process(btDbvtNode arg0) |
void |
Process(btDbvtNode arg0,
btDbvtNode arg1) |
void |
Process(btDbvtNode n,
float arg1) |
void |
swigReleaseOwnership() |
void |
swigTakeOwnership() |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic ICollide(long cPtr,
boolean cMemoryOwn)
public ICollide()
public static long getCPtr(ICollide obj)
public void swigReleaseOwnership()
public void swigTakeOwnership()
public void Process(btDbvtNode arg0, btDbvtNode arg1)
public void Process(btDbvtNode arg0)
public void Process(btDbvtNode n, float arg1)
public boolean Descent(btDbvtNode arg0)
public boolean AllLeaves(btDbvtNode arg0)
Copyright © 2021. All rights reserved.