public class LocalRayResult extends BulletBase
className| Constructor and Description |
|---|
LocalRayResult(btCollisionObject collisionObject,
LocalShapeInfo localShapeInfo,
Vector3 hitNormalLocal,
float hitFraction) |
LocalRayResult(long cPtr,
boolean cMemoryOwn)
Construct a new LocalRayResult, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
btCollisionObject |
getCollisionObject() |
static long |
getCPtr(LocalRayResult obj) |
float |
getHitFraction() |
btVector3 |
getHitNormalLocal() |
LocalShapeInfo |
getLocalShapeInfo() |
void |
setCollisionObject(btCollisionObject value) |
void |
setHitFraction(float value) |
void |
setHitNormalLocal(btVector3 value) |
void |
setLocalShapeInfo(LocalShapeInfo value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic LocalRayResult(long cPtr,
boolean cMemoryOwn)
public LocalRayResult(btCollisionObject collisionObject, LocalShapeInfo localShapeInfo, Vector3 hitNormalLocal, float hitFraction)
public static long getCPtr(LocalRayResult obj)
public void setCollisionObject(btCollisionObject value)
public btCollisionObject getCollisionObject()
public void setLocalShapeInfo(LocalShapeInfo value)
public LocalShapeInfo getLocalShapeInfo()
public void setHitNormalLocal(btVector3 value)
public btVector3 getHitNormalLocal()
public void setHitFraction(float value)
public float getHitFraction()
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