public class btCollisionAlgorithm extends BulletBase
className| Constructor and Description |
|---|
btCollisionAlgorithm(long cPtr,
boolean cMemoryOwn)
Construct a new btCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
float |
calculateTimeOfImpact(btCollisionObject body0,
btCollisionObject body1,
btDispatcherInfo dispatchInfo,
btManifoldResult resultOut) |
void |
getAllContactManifolds(btPersistentManifoldArray manifoldArray) |
static long |
getCPtr(btCollisionAlgorithm obj) |
void |
processCollision(btCollisionObjectWrapper body0Wrap,
btCollisionObjectWrapper body1Wrap,
btDispatcherInfo dispatchInfo,
btManifoldResult resultOut) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btCollisionAlgorithm(long cPtr,
boolean cMemoryOwn)
public static long getCPtr(btCollisionAlgorithm obj)
public void processCollision(btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap, btDispatcherInfo dispatchInfo, btManifoldResult resultOut)
public float calculateTimeOfImpact(btCollisionObject body0, btCollisionObject body1, btDispatcherInfo dispatchInfo, btManifoldResult resultOut)
public void getAllContactManifolds(btPersistentManifoldArray manifoldArray)
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