public class btCollisionObjectWrapper extends BulletBase
className| Constructor and Description |
|---|
btCollisionObjectWrapper(long cPtr,
boolean cMemoryOwn)
Construct a new btCollisionObjectWrapper, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
btCollisionObject |
getCollisionObject() |
btCollisionShape |
getCollisionShape() |
static long |
getCPtr(btCollisionObjectWrapper obj) |
int |
getIndex() |
btCollisionObjectWrapper |
getParent() |
int |
getPartId() |
btCollisionShape |
getShape() |
Matrix4 |
getWorldTransform() |
static btCollisionObjectWrapper |
internalTemp(long cPtr,
boolean own) |
void |
setCollisionObject(btCollisionObject value) |
void |
setIndex(int value) |
void |
setParent(btCollisionObjectWrapper value) |
void |
setPartId(int value) |
void |
setShape(btCollisionShape value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btCollisionObjectWrapper(long cPtr,
boolean cMemoryOwn)
public static long getCPtr(btCollisionObjectWrapper obj)
public static btCollisionObjectWrapper internalTemp(long cPtr, boolean own)
public void setParent(btCollisionObjectWrapper value)
public btCollisionObjectWrapper getParent()
public void setShape(btCollisionShape value)
public btCollisionShape getShape()
public void setCollisionObject(btCollisionObject value)
public btCollisionObject getCollisionObject()
public Matrix4 getWorldTransform()
public void setPartId(int value)
public int getPartId()
public void setIndex(int value)
public int getIndex()
public btCollisionShape getCollisionShape()
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