public class btConvexShape extends btCollisionShape
className| Constructor and Description |
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btConvexShape(long cPtr,
boolean cMemoryOwn)
Construct a new btConvexShape, normally you should not need this constructor it's intended for low-level usage.
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calculateLocalInertia, calculateSerializeBufferSize, calculateTemporalAabb, getAabb, getAngularMotionDisc, getAnisotropicRollingFrictionDirection, getBoundingSphere, getContactBreakingThreshold, getCPtr, getLocalScaling, getMargin, getName, getShapeType, getUserIndex, getUserPointer, isCompound, isConcave, isConvex, isConvex2d, isInfinite, isNonMoving, isPolyhedral, isSoftBody, newDerivedObject, serialize, serializeSingleShape, setLocalScaling, setMargin, setUserIndex, setUserPointerdispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btConvexShape(long cPtr,
boolean cMemoryOwn)
public static long getCPtr(btConvexShape obj)
public long operatorNew(long sizeInBytes)
operatorNew in class btCollisionShapepublic void operatorDelete(long ptr)
operatorDelete in class btCollisionShapepublic long operatorNew(long arg0,
long ptr)
operatorNew in class btCollisionShapepublic void operatorDelete(long arg0,
long arg1)
operatorDelete in class btCollisionShapepublic long operatorNewArray(long sizeInBytes)
operatorNewArray in class btCollisionShapepublic void operatorDeleteArray(long ptr)
operatorDeleteArray in class btCollisionShapepublic long operatorNewArray(long arg0,
long ptr)
operatorNewArray in class btCollisionShapepublic void operatorDeleteArray(long arg0,
long arg1)
operatorDeleteArray in class btCollisionShapepublic Vector3 localGetSupportingVertexWithoutMargin(Vector3 vec)
public Vector3 localGetSupportVertexWithoutMarginNonVirtual(Vector3 vec)
public float getMarginNonVirtual()
public void project(Matrix4 trans, Vector3 dir, SWIGTYPE_p_float minProj, SWIGTYPE_p_float maxProj, Vector3 witnesPtMin, Vector3 witnesPtMax)
public void batchedUnitVectorGetSupportingVertexWithoutMargin(btVector3 vectors, btVector3 supportVerticesOut, int numVectors)
public int getNumPreferredPenetrationDirections()
public void getPreferredPenetrationDirection(int index,
Vector3 penetrationVector)
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