public class btManifoldPoint extends BulletBase
className| Constructor and Description |
|---|
btManifoldPoint() |
btManifoldPoint(long cPtr,
boolean cMemoryOwn)
Construct a new btManifoldPoint, normally you should not need this constructor it's intended for low-level usage.
|
btManifoldPoint(Vector3 pointA,
Vector3 pointB,
Vector3 normal,
float distance) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btManifoldPoint(long cPtr,
boolean cMemoryOwn)
public btManifoldPoint()
public static long getCPtr(btManifoldPoint obj)
public void setDistance1(float value)
public float getDistance1()
public void setCombinedFriction(float value)
public float getCombinedFriction()
public void setCombinedRollingFriction(float value)
public float getCombinedRollingFriction()
public void setCombinedSpinningFriction(float value)
public float getCombinedSpinningFriction()
public void setCombinedRestitution(float value)
public float getCombinedRestitution()
public void setPartId0(int value)
public int getPartId0()
public void setPartId1(int value)
public int getPartId1()
public void setIndex0(int value)
public int getIndex0()
public void setIndex1(int value)
public int getIndex1()
public void setUserPersistentData(long value)
public long getUserPersistentData()
public void setContactPointFlags(int value)
public int getContactPointFlags()
public void setAppliedImpulse(float value)
public float getAppliedImpulse()
public void setAppliedImpulseLateral1(float value)
public float getAppliedImpulseLateral1()
public void setAppliedImpulseLateral2(float value)
public float getAppliedImpulseLateral2()
public void setContactMotion1(float value)
public float getContactMotion1()
public void setContactMotion2(float value)
public float getContactMotion2()
public void setContactCFM(float value)
public float getContactCFM()
public void setCombinedContactStiffness1(float value)
public float getCombinedContactStiffness1()
public void setContactERP(float value)
public float getContactERP()
public void setCombinedContactDamping1(float value)
public float getCombinedContactDamping1()
public void setFrictionCFM(float value)
public float getFrictionCFM()
public void setLifeTime(int value)
public int getLifeTime()
public float getDistance()
public void setDistance(float dist)
public int getUserValue()
public void setUserValue(int value)
public void getLocalPointA(Vector3 out)
public void setLocalPointA(Vector3 value)
public void getLocalPointB(Vector3 out)
public void setLocalPointB(Vector3 value)
public void getPositionWorldOnA(Vector3 out)
public void setPositionWorldOnA(Vector3 value)
public void getPositionWorldOnB(Vector3 out)
public void setPositionWorldOnB(Vector3 value)
public void getNormalWorldOnB(Vector3 out)
public void setNormalWorldOnB(Vector3 value)
public void getLateralFrictionDir1(Vector3 out)
public void setLateralFrictionDir1(Vector3 value)
public void getLateralFrictionDir2(Vector3 out)
public void setLateralFrictionDir2(Vector3 value)
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