public class btManifoldResult extends btDiscreteCollisionDetectorInterface.Result
className| Constructor and Description |
|---|
btManifoldResult() |
btManifoldResult(btCollisionObjectWrapper body0Wrap,
btCollisionObjectWrapper body1Wrap) |
btManifoldResult(long cPtr,
boolean cMemoryOwn)
Construct a new btManifoldResult, normally you should not need this constructor it's intended for low-level usage.
|
addContactPoint, getCPtr, setShapeIdentifiersA, setShapeIdentifiersBdispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btManifoldResult(long cPtr,
boolean cMemoryOwn)
public btManifoldResult()
public btManifoldResult(btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap)
public static long getCPtr(btManifoldResult obj)
public void setPersistentManifold(btPersistentManifold manifoldPtr)
public btPersistentManifold getPersistentManifoldConst()
public btPersistentManifold getPersistentManifold()
public void refreshContactPoints()
public btCollisionObjectWrapper getBody0Wrap()
public btCollisionObjectWrapper getBody1Wrap()
public void setBody0Wrap(btCollisionObjectWrapper obj0Wrap)
public void setBody1Wrap(btCollisionObjectWrapper obj1Wrap)
public btCollisionObject getBody0Internal()
public btCollisionObject getBody1Internal()
public void setClosestPointDistanceThreshold(float value)
public float getClosestPointDistanceThreshold()
public static float calculateCombinedRestitution(btCollisionObject body0, btCollisionObject body1)
public static float calculateCombinedFriction(btCollisionObject body0, btCollisionObject body1)
public static float calculateCombinedRollingFriction(btCollisionObject body0, btCollisionObject body1)
public static float calculateCombinedSpinningFriction(btCollisionObject body0, btCollisionObject body1)
public static float calculateCombinedContactDamping(btCollisionObject body0, btCollisionObject body1)
public static float calculateCombinedContactStiffness(btCollisionObject body0, btCollisionObject body1)
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