public static class btSimulationIslandManager.IslandCallback extends BulletBase
className| Constructor and Description |
|---|
IslandCallback(long cPtr,
boolean cMemoryOwn)
Construct a new IslandCallback, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
static long |
getCPtr(btSimulationIslandManager.IslandCallback obj) |
void |
processIsland(SWIGTYPE_p_p_btCollisionObject bodies,
int numBodies,
SWIGTYPE_p_p_btPersistentManifold manifolds,
int numManifolds,
int islandId) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic IslandCallback(long cPtr,
boolean cMemoryOwn)
public static long getCPtr(btSimulationIslandManager.IslandCallback obj)
public void processIsland(SWIGTYPE_p_p_btCollisionObject bodies, int numBodies, SWIGTYPE_p_p_btPersistentManifold manifolds, int numManifolds, int islandId)
Copyright © 2021. All rights reserved.