static int |
Collision.bt_line_plane_collision(btVector4 plane,
Vector3 vDir,
Vector3 vPoint,
Vector3 pout,
SWIGTYPE_p_float tparam,
float tmin,
float tmax) |
void |
btConvexTriangleMeshShape.calculatePrincipalAxisTransform(Matrix4 principal,
Vector3 inertia,
SWIGTYPE_p_float volume) |
boolean |
SphereTriangleDetector.collide(Vector3 sphereCenter,
Vector3 point,
Vector3 resultNormal,
SWIGTYPE_p_float depth,
SWIGTYPE_p_float timeOfImpact,
float contactBreakingThreshold) |
boolean |
GIM_TRIANGLE.get_uv_parameters(Vector3 point,
Vector3 tri_plane,
SWIGTYPE_p_float u,
SWIGTYPE_p_float v) |
void |
btCollisionShape.getBoundingSphere(Vector3 center,
SWIGTYPE_p_float radius) |
boolean |
btSphereBoxCollisionAlgorithm.getSphereDistance(btCollisionObjectWrapper boxObjWrap,
Vector3 v3PointOnBox,
Vector3 normal,
SWIGTYPE_p_float penetrationDepth,
Vector3 v3SphereCenter,
float fRadius,
float maxContactDistance) |
void |
btConvexShape.project(Matrix4 trans,
Vector3 dir,
SWIGTYPE_p_float minProj,
SWIGTYPE_p_float maxProj,
Vector3 witnesPtMin,
Vector3 witnesPtMax) |
void |
btConvexPolyhedron.project(Matrix4 trans,
Vector3 dir,
SWIGTYPE_p_float minProj,
SWIGTYPE_p_float maxProj,
Vector3 witnesPtMin,
Vector3 witnesPtMax) |
void |
GIM_AABB.projection_interval(Vector3 direction,
SWIGTYPE_p_float vmin,
SWIGTYPE_p_float vmax) |
void |
btAABB.projection_interval(Vector3 direction,
SWIGTYPE_p_float vmin,
SWIGTYPE_p_float vmax) |
boolean |
GIM_TRIANGLE.ray_collision_front_side(Vector3 vPoint,
Vector3 vDir,
Vector3 pout,
Vector3 triangle_normal,
SWIGTYPE_p_float tparam) |
boolean |
GIM_TRIANGLE.ray_collision_front_side(Vector3 vPoint,
Vector3 vDir,
Vector3 pout,
Vector3 triangle_normal,
SWIGTYPE_p_float tparam,
float tmax) |
boolean |
GIM_TRIANGLE.ray_collision(Vector3 vPoint,
Vector3 vDir,
Vector3 pout,
Vector3 triangle_normal,
SWIGTYPE_p_float tparam) |
boolean |
GIM_TRIANGLE.ray_collision(Vector3 vPoint,
Vector3 vDir,
Vector3 pout,
Vector3 triangle_normal,
SWIGTYPE_p_float tparam,
float tmax) |