static void |
CollisionJNI.btSimulationIslandManager_buildAndProcessIslands(long jarg1,
btSimulationIslandManager jarg1_,
long jarg2,
btDispatcher jarg2_,
long jarg3,
btCollisionWorld jarg3_,
long jarg4,
btSimulationIslandManager.IslandCallback jarg4_) |
static void |
CollisionJNI.btSimulationIslandManager_buildIslands(long jarg1,
btSimulationIslandManager jarg1_,
long jarg2,
btDispatcher jarg2_,
long jarg3,
btCollisionWorld jarg3_) |
static void |
CollisionJNI.btSimulationIslandManager_findUnions(long jarg1,
btSimulationIslandManager jarg1_,
long jarg2,
btDispatcher jarg2_,
long jarg3,
btCollisionWorld jarg3_) |
static boolean |
CollisionJNI.btSimulationIslandManager_getSplitIslands(long jarg1,
btSimulationIslandManager jarg1_) |
static long |
CollisionJNI.btSimulationIslandManager_getUnionFind(long jarg1,
btSimulationIslandManager jarg1_) |
static void |
CollisionJNI.btSimulationIslandManager_initUnionFind(long jarg1,
btSimulationIslandManager jarg1_,
int jarg2) |
static void |
CollisionJNI.btSimulationIslandManager_setSplitIslands(long jarg1,
btSimulationIslandManager jarg1_,
boolean jarg2) |
static void |
CollisionJNI.btSimulationIslandManager_storeIslandActivationState(long jarg1,
btSimulationIslandManager jarg1_,
long jarg2,
btCollisionWorld jarg2_) |
static void |
CollisionJNI.btSimulationIslandManager_updateActivationState(long jarg1,
btSimulationIslandManager jarg1_,
long jarg2,
btCollisionWorld jarg2_,
long jarg3,
btDispatcher jarg3_) |
static long |
btSimulationIslandManager.getCPtr(btSimulationIslandManager obj) |