public class InternalTickCallback extends BulletBase
className| Constructor and Description |
|---|
InternalTickCallback() |
InternalTickCallback(btDynamicsWorld dynamicsWorld) |
InternalTickCallback(btDynamicsWorld dynamicsWorld,
boolean isPreTick) |
InternalTickCallback(long cPtr,
boolean cMemoryOwn)
Construct a new InternalTickCallback, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
void |
attach() |
void |
attach(btDynamicsWorld dynamicsWorld,
boolean isPreTick) |
void |
detach() |
static void |
detach(btDynamicsWorld dynamicsWorld,
boolean isPreTick) |
static long |
getCPtr(InternalTickCallback obj) |
void |
onInternalTick(btDynamicsWorld dynamicsWorld,
float timeStep) |
void |
swigReleaseOwnership() |
void |
swigTakeOwnership() |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic InternalTickCallback(long cPtr,
boolean cMemoryOwn)
public InternalTickCallback(btDynamicsWorld dynamicsWorld, boolean isPreTick)
public InternalTickCallback(btDynamicsWorld dynamicsWorld)
public InternalTickCallback()
public static long getCPtr(InternalTickCallback obj)
public void swigReleaseOwnership()
public void swigTakeOwnership()
public void onInternalTick(btDynamicsWorld dynamicsWorld, float timeStep)
public void detach()
public void attach(btDynamicsWorld dynamicsWorld, boolean isPreTick)
public void attach()
public static void detach(btDynamicsWorld dynamicsWorld, boolean isPreTick)
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