public class btHingeConstraintFloatData extends BulletBase
className| Constructor and Description |
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btHingeConstraintFloatData() |
btHingeConstraintFloatData(long cPtr,
boolean cMemoryOwn)
Construct a new btHingeConstraintFloatData, normally you should not need this constructor it's intended for low-level usage.
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dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btHingeConstraintFloatData(long cPtr,
boolean cMemoryOwn)
public btHingeConstraintFloatData()
public static long getCPtr(btHingeConstraintFloatData obj)
public void setTypeConstraintData(btTypedConstraintData value)
public btTypedConstraintData getTypeConstraintData()
public void setRbAFrame(btTransformFloatData value)
public btTransformFloatData getRbAFrame()
public void setRbBFrame(btTransformFloatData value)
public btTransformFloatData getRbBFrame()
public void setUseReferenceFrameA(int value)
public int getUseReferenceFrameA()
public void setAngularOnly(int value)
public int getAngularOnly()
public void setEnableAngularMotor(int value)
public int getEnableAngularMotor()
public void setMotorTargetVelocity(float value)
public float getMotorTargetVelocity()
public void setMaxMotorImpulse(float value)
public float getMaxMotorImpulse()
public void setLowerLimit(float value)
public float getLowerLimit()
public void setUpperLimit(float value)
public float getUpperLimit()
public void setLimitSoftness(float value)
public float getLimitSoftness()
public void setBiasFactor(float value)
public float getBiasFactor()
public void setRelaxationFactor(float value)
public float getRelaxationFactor()
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