public class btMultiBodyFloatData extends BulletBase
className| Constructor and Description |
|---|
btMultiBodyFloatData() |
btMultiBodyFloatData(long cPtr,
boolean cMemoryOwn)
Construct a new btMultiBodyFloatData, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
btCollisionObjectFloatData |
getBaseCollider() |
btVector3FloatData |
getBaseInertia() |
float |
getBaseMass() |
String |
getBaseName() |
btTransformFloatData |
getBaseWorldTransform() |
static long |
getCPtr(btMultiBodyFloatData obj) |
btMultiBodyLinkFloatData |
getLinks() |
int |
getNumLinks() |
void |
setBaseCollider(btCollisionObjectFloatData value) |
void |
setBaseInertia(btVector3FloatData value) |
void |
setBaseMass(float value) |
void |
setBaseName(String value) |
void |
setBaseWorldTransform(btTransformFloatData value) |
void |
setLinks(btMultiBodyLinkFloatData value) |
void |
setNumLinks(int value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btMultiBodyFloatData(long cPtr,
boolean cMemoryOwn)
public btMultiBodyFloatData()
public static long getCPtr(btMultiBodyFloatData obj)
public void setBaseName(String value)
public String getBaseName()
public void setLinks(btMultiBodyLinkFloatData value)
public btMultiBodyLinkFloatData getLinks()
public void setBaseCollider(btCollisionObjectFloatData value)
public btCollisionObjectFloatData getBaseCollider()
public void setBaseWorldTransform(btTransformFloatData value)
public btTransformFloatData getBaseWorldTransform()
public void setBaseInertia(btVector3FloatData value)
public btVector3FloatData getBaseInertia()
public void setBaseMass(float value)
public float getBaseMass()
public void setNumLinks(int value)
public int getNumLinks()
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