public class btRigidBodyFloatData extends BulletBase
className| Constructor and Description |
|---|
btRigidBodyFloatData() |
btRigidBodyFloatData(long cPtr,
boolean cMemoryOwn)
Construct a new btRigidBodyFloatData, normally you should not need this constructor it's intended for low-level usage.
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dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btRigidBodyFloatData(long cPtr,
boolean cMemoryOwn)
public btRigidBodyFloatData()
public static long getCPtr(btRigidBodyFloatData obj)
public void setCollisionObjectData(btCollisionObjectFloatData value)
public btCollisionObjectFloatData getCollisionObjectData()
public void setInvInertiaTensorWorld(btMatrix3x3FloatData value)
public btMatrix3x3FloatData getInvInertiaTensorWorld()
public void setLinearVelocity(btVector3FloatData value)
public btVector3FloatData getLinearVelocity()
public void setAngularVelocity(btVector3FloatData value)
public btVector3FloatData getAngularVelocity()
public void setAngularFactor(btVector3FloatData value)
public btVector3FloatData getAngularFactor()
public void setLinearFactor(btVector3FloatData value)
public btVector3FloatData getLinearFactor()
public void setGravity(btVector3FloatData value)
public btVector3FloatData getGravity()
public void setGravity_acceleration(btVector3FloatData value)
public btVector3FloatData getGravity_acceleration()
public void setInvInertiaLocal(btVector3FloatData value)
public btVector3FloatData getInvInertiaLocal()
public void setTotalForce(btVector3FloatData value)
public btVector3FloatData getTotalForce()
public void setTotalTorque(btVector3FloatData value)
public btVector3FloatData getTotalTorque()
public void setInverseMass(float value)
public float getInverseMass()
public void setLinearDamping(float value)
public float getLinearDamping()
public void setAngularDamping(float value)
public float getAngularDamping()
public void setAdditionalDampingFactor(float value)
public float getAdditionalDampingFactor()
public void setAdditionalLinearDampingThresholdSqr(float value)
public float getAdditionalLinearDampingThresholdSqr()
public void setAdditionalAngularDampingThresholdSqr(float value)
public float getAdditionalAngularDampingThresholdSqr()
public void setAdditionalAngularDampingFactor(float value)
public float getAdditionalAngularDampingFactor()
public void setLinearSleepingThreshold(float value)
public float getLinearSleepingThreshold()
public void setAngularSleepingThreshold(float value)
public float getAngularSleepingThreshold()
public void setAdditionalDamping(int value)
public int getAdditionalDamping()
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