public static class btSimulationIslandManagerMt.Island extends BulletBase
className| Constructor and Description |
|---|
Island() |
Island(long cPtr,
boolean cMemoryOwn)
Construct a new Island, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
void |
append(btSimulationIslandManagerMt.Island other) |
btCollisionObjectArray |
getBodyArray() |
SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t |
getConstraintArray() |
static long |
getCPtr(btSimulationIslandManagerMt.Island obj) |
int |
getId() |
boolean |
getIsSleeping() |
btPersistentManifoldArray |
getManifoldArray() |
void |
setBodyArray(btCollisionObjectArray value) |
void |
setConstraintArray(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t value) |
void |
setId(int value) |
void |
setIsSleeping(boolean value) |
void |
setManifoldArray(btPersistentManifoldArray value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic Island(long cPtr,
boolean cMemoryOwn)
public Island()
public static long getCPtr(btSimulationIslandManagerMt.Island obj)
public void setBodyArray(btCollisionObjectArray value)
public btCollisionObjectArray getBodyArray()
public void setManifoldArray(btPersistentManifoldArray value)
public btPersistentManifoldArray getManifoldArray()
public void setConstraintArray(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t getConstraintArray()
public void setId(int value)
public int getId()
public void setIsSleeping(boolean value)
public boolean getIsSleeping()
public void append(btSimulationIslandManagerMt.Island other)
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