public class btSolve2LinearConstraint extends BulletBase
className| Constructor and Description |
|---|
btSolve2LinearConstraint(float tau,
float damping) |
btSolve2LinearConstraint(long cPtr,
boolean cMemoryOwn)
Construct a new btSolve2LinearConstraint, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
static long |
getCPtr(btSolve2LinearConstraint obj) |
void |
resolveBilateralPairConstraint(btRigidBody body0,
btRigidBody body1,
Matrix3 world2A,
Matrix3 world2B,
Vector3 invInertiaADiag,
float invMassA,
Vector3 linvelA,
Vector3 angvelA,
Vector3 rel_posA1,
Vector3 invInertiaBDiag,
float invMassB,
Vector3 linvelB,
Vector3 angvelB,
Vector3 rel_posA2,
float depthA,
Vector3 normalA,
Vector3 rel_posB1,
Vector3 rel_posB2,
float depthB,
Vector3 normalB,
SWIGTYPE_p_float imp0,
SWIGTYPE_p_float imp1) |
void |
resolveUnilateralPairConstraint(btRigidBody body0,
btRigidBody body1,
Matrix3 world2A,
Matrix3 world2B,
Vector3 invInertiaADiag,
float invMassA,
Vector3 linvelA,
Vector3 angvelA,
Vector3 rel_posA1,
Vector3 invInertiaBDiag,
float invMassB,
Vector3 linvelB,
Vector3 angvelB,
Vector3 rel_posA2,
float depthA,
Vector3 normalA,
Vector3 rel_posB1,
Vector3 rel_posB2,
float depthB,
Vector3 normalB,
SWIGTYPE_p_float imp0,
SWIGTYPE_p_float imp1) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btSolve2LinearConstraint(long cPtr,
boolean cMemoryOwn)
public btSolve2LinearConstraint(float tau,
float damping)
public static long getCPtr(btSolve2LinearConstraint obj)
public void resolveUnilateralPairConstraint(btRigidBody body0, btRigidBody body1, Matrix3 world2A, Matrix3 world2B, Vector3 invInertiaADiag, float invMassA, Vector3 linvelA, Vector3 angvelA, Vector3 rel_posA1, Vector3 invInertiaBDiag, float invMassB, Vector3 linvelB, Vector3 angvelB, Vector3 rel_posA2, float depthA, Vector3 normalA, Vector3 rel_posB1, Vector3 rel_posB2, float depthB, Vector3 normalB, SWIGTYPE_p_float imp0, SWIGTYPE_p_float imp1)
public void resolveBilateralPairConstraint(btRigidBody body0, btRigidBody body1, Matrix3 world2A, Matrix3 world2B, Vector3 invInertiaADiag, float invMassA, Vector3 linvelA, Vector3 angvelA, Vector3 rel_posA1, Vector3 invInertiaBDiag, float invMassB, Vector3 linvelB, Vector3 angvelB, Vector3 rel_posA2, float depthA, Vector3 normalA, Vector3 rel_posB1, Vector3 rel_posB2, float depthB, Vector3 normalB, SWIGTYPE_p_float imp0, SWIGTYPE_p_float imp1)
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