public class btSolverConstraint extends BulletBase
| Modifier and Type | Class and Description |
|---|---|
static class |
btSolverConstraint.btSolverConstraintType |
className| Constructor and Description |
|---|
btSolverConstraint() |
btSolverConstraint(long cPtr,
boolean cMemoryOwn)
Construct a new btSolverConstraint, normally you should not need this constructor it's intended for low-level usage.
|
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btSolverConstraint(long cPtr,
boolean cMemoryOwn)
public btSolverConstraint()
public static long getCPtr(btSolverConstraint obj)
public long operatorNew(long sizeInBytes)
public void operatorDelete(long ptr)
public long operatorNew(long arg0,
long ptr)
public void operatorDelete(long arg0,
long arg1)
public long operatorNewArray(long sizeInBytes)
public void operatorDeleteArray(long ptr)
public long operatorNewArray(long arg0,
long ptr)
public void operatorDeleteArray(long arg0,
long arg1)
public void setRelpos1CrossNormal(btVector3 value)
public btVector3 getRelpos1CrossNormal()
public void setContactNormal1(btVector3 value)
public btVector3 getContactNormal1()
public void setRelpos2CrossNormal(btVector3 value)
public btVector3 getRelpos2CrossNormal()
public void setContactNormal2(btVector3 value)
public btVector3 getContactNormal2()
public void setAngularComponentA(btVector3 value)
public btVector3 getAngularComponentA()
public void setAngularComponentB(btVector3 value)
public btVector3 getAngularComponentB()
public void setAppliedPushImpulse(float value)
public float getAppliedPushImpulse()
public void setAppliedImpulse(float value)
public float getAppliedImpulse()
public void setFriction(float value)
public float getFriction()
public void setJacDiagABInv(float value)
public float getJacDiagABInv()
public void setRhs(float value)
public float getRhs()
public void setCfm(float value)
public float getCfm()
public void setLowerLimit(float value)
public float getLowerLimit()
public void setUpperLimit(float value)
public float getUpperLimit()
public void setRhsPenetration(float value)
public float getRhsPenetration()
public void setOriginalContactPoint(long value)
public long getOriginalContactPoint()
public void setUnusedPadding4(float value)
public float getUnusedPadding4()
public void setNumRowsForNonContactConstraint(int value)
public int getNumRowsForNonContactConstraint()
public void setOverrideNumSolverIterations(int value)
public int getOverrideNumSolverIterations()
public void setFrictionIndex(int value)
public int getFrictionIndex()
public void setSolverBodyIdA(int value)
public int getSolverBodyIdA()
public void setSolverBodyIdB(int value)
public int getSolverBodyIdB()
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