void |
btSimulationIslandManagerMt.IslandCallback.processIsland(SWIGTYPE_p_p_btCollisionObject bodies,
int numBodies,
SWIGTYPE_p_p_btPersistentManifold manifolds,
int numManifolds,
SWIGTYPE_p_p_btTypedConstraint constraints,
int numConstraints,
int islandId) |
float |
btConstraintSolver.solveGroup(SWIGTYPE_p_p_btCollisionObject bodies,
int numBodies,
SWIGTYPE_p_p_btPersistentManifold manifold,
int numManifolds,
SWIGTYPE_p_p_btTypedConstraint constraints,
int numConstraints,
btContactSolverInfo info,
btIDebugDraw debugDrawer,
btDispatcher dispatcher) |
float |
btMultiBodyConstraintSolver.solveGroupCacheFriendlyFinish(SWIGTYPE_p_p_btCollisionObject bodies,
int numBodies,
btContactSolverInfo infoGlobal) |
void |
btMultiBodyConstraintSolver.solveMultiBodyGroup(SWIGTYPE_p_p_btCollisionObject bodies,
int numBodies,
SWIGTYPE_p_p_btPersistentManifold manifold,
int numManifolds,
SWIGTYPE_p_p_btTypedConstraint constraints,
int numConstraints,
SWIGTYPE_p_p_btMultiBodyConstraint multiBodyConstraints,
int numMultiBodyConstraints,
btContactSolverInfo info,
btIDebugDraw debugDrawer,
btDispatcher dispatcher) |