static void |
DynamicsJNI.btKinematicCharacterController_applyImpulse(long jarg1,
btKinematicCharacterController jarg1_,
Vector3 jarg2) |
static float |
DynamicsJNI.btKinematicCharacterController_getAngularDamping(long jarg1,
btKinematicCharacterController jarg1_) |
static Vector3 |
DynamicsJNI.btKinematicCharacterController_getAngularVelocity(long jarg1,
btKinematicCharacterController jarg1_) |
static float |
DynamicsJNI.btKinematicCharacterController_getFallSpeed(long jarg1,
btKinematicCharacterController jarg1_) |
static long |
DynamicsJNI.btKinematicCharacterController_getGhostObject(long jarg1,
btKinematicCharacterController jarg1_) |
static Vector3 |
DynamicsJNI.btKinematicCharacterController_getGravity(long jarg1,
btKinematicCharacterController jarg1_) |
static float |
DynamicsJNI.btKinematicCharacterController_getJumpSpeed(long jarg1,
btKinematicCharacterController jarg1_) |
static float |
DynamicsJNI.btKinematicCharacterController_getLinearDamping(long jarg1,
btKinematicCharacterController jarg1_) |
static Vector3 |
DynamicsJNI.btKinematicCharacterController_getLinearVelocity(long jarg1,
btKinematicCharacterController jarg1_) |
static float |
DynamicsJNI.btKinematicCharacterController_getMaxPenetrationDepth(long jarg1,
btKinematicCharacterController jarg1_) |
static float |
DynamicsJNI.btKinematicCharacterController_getMaxSlope(long jarg1,
btKinematicCharacterController jarg1_) |
static float |
DynamicsJNI.btKinematicCharacterController_getStepHeight(long jarg1,
btKinematicCharacterController jarg1_) |
static Vector3 |
DynamicsJNI.btKinematicCharacterController_getUp(long jarg1,
btKinematicCharacterController jarg1_) |
static void |
DynamicsJNI.btKinematicCharacterController_jump__SWIG_0(long jarg1,
btKinematicCharacterController jarg1_,
Vector3 jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_jump__SWIG_1(long jarg1,
btKinematicCharacterController jarg1_) |
static void |
DynamicsJNI.btKinematicCharacterController_operatorDelete__SWIG_0(long jarg1,
btKinematicCharacterController jarg1_,
long jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_operatorDelete__SWIG_1(long jarg1,
btKinematicCharacterController jarg1_,
long jarg2,
long jarg3) |
static void |
DynamicsJNI.btKinematicCharacterController_operatorDeleteArray__SWIG_0(long jarg1,
btKinematicCharacterController jarg1_,
long jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_operatorDeleteArray__SWIG_1(long jarg1,
btKinematicCharacterController jarg1_,
long jarg2,
long jarg3) |
static long |
DynamicsJNI.btKinematicCharacterController_operatorNew__SWIG_0(long jarg1,
btKinematicCharacterController jarg1_,
long jarg2) |
static long |
DynamicsJNI.btKinematicCharacterController_operatorNew__SWIG_1(long jarg1,
btKinematicCharacterController jarg1_,
long jarg2,
long jarg3) |
static long |
DynamicsJNI.btKinematicCharacterController_operatorNewArray__SWIG_0(long jarg1,
btKinematicCharacterController jarg1_,
long jarg2) |
static long |
DynamicsJNI.btKinematicCharacterController_operatorNewArray__SWIG_1(long jarg1,
btKinematicCharacterController jarg1_,
long jarg2,
long jarg3) |
static void |
DynamicsJNI.btKinematicCharacterController_setAngularDamping(long jarg1,
btKinematicCharacterController jarg1_,
float jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setAngularVelocity(long jarg1,
btKinematicCharacterController jarg1_,
Vector3 jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setFallSpeed(long jarg1,
btKinematicCharacterController jarg1_,
float jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setGravity(long jarg1,
btKinematicCharacterController jarg1_,
Vector3 jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setJumpSpeed(long jarg1,
btKinematicCharacterController jarg1_,
float jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setLinearDamping(long jarg1,
btKinematicCharacterController jarg1_,
float jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setLinearVelocity(long jarg1,
btKinematicCharacterController jarg1_,
Vector3 jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setMaxJumpHeight(long jarg1,
btKinematicCharacterController jarg1_,
float jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setMaxPenetrationDepth(long jarg1,
btKinematicCharacterController jarg1_,
float jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setMaxSlope(long jarg1,
btKinematicCharacterController jarg1_,
float jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setStepHeight(long jarg1,
btKinematicCharacterController jarg1_,
float jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setUp(long jarg1,
btKinematicCharacterController jarg1_,
Vector3 jarg2) |
static void |
DynamicsJNI.btKinematicCharacterController_setUseGhostSweepTest(long jarg1,
btKinematicCharacterController jarg1_,
boolean jarg2) |
static long |
btKinematicCharacterController.getCPtr(btKinematicCharacterController obj) |